Surely![]()
We Vikings shall patiently wait until the Earth Council give us a map![]()
Surely![]()
We Vikings shall patiently wait until the Earth Council give us a map![]()
Medieval 2: Total War Guide to Traits and Retinue
"Tenderness and kindness are not signs of weakness and despair but manifestations of strength and resolution." - Khalil Gibran
World War 3 erupted in mid-1960's: NATO - Warsaw Pact Conflict multiplayer Interactive, choose one from several available countries
I suppose I could whip out a map if you want.
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
That would be very helpfullOriginally Posted by Crazed Rabbit
Names, secret names
But never in my favour
But when all is said and done
It's you I love
Well, the map is done.
Spoiler Alert, click show to read:
Before we start, however, I think we need to discuss if we wish to implement any changes to the rules suggested by Kraellin last round (maybe you should PM him to see if he wants to join);
Castles - must one assault them before attacking towns nearby?
Boats - Do players have to buy transport for troops across water, or maintain separate navies?
Trade - should location affect trade? I think it should, and I think I might be able to make an excel spreadsheet that could calculate taxes for cities depending on who they traded with, whether or not they're a port city, etc.
City Density - this is important. We could make varying levels of density in the map, ranging from very low (desert) to low (steppes) to middling (most of Europe) to high (regions with rich farmland).
Untravelable regions - the alps and certain deserts, for example.
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
I suggest that we need transport ships and 'war boats'Originally Posted by CR
No, unless you dont want to have problems with enemy reinforcementsCastles - must one assault them before attacking towns nearby?
Im not sure on how to do thisTrade - should location affect trade? I think it should, and I think I might be able to make an excel spreadsheet that could calculate taxes for cities depending on who they traded with, whether or not they're a port city, etc
Yes.I can make an research and I can make a new map with the climate.However, I suggest that we need an spreadsheet to see whats included and whats not.City Density - this is important. We could make varying levels of density in the map, ranging from very low (desert) to low (steppes) to middling (most of Europe) to high (regions with rich farmland).
I will Pm Kraelin.
Last edited by Caius; 05-19-2007 at 19:54.
Names, secret names
But never in my favour
But when all is said and done
It's you I love
We can use the current map for climate/density purposes, it just would require a bit of coloring.
For simplicity's sake, I suggest just one type, built in port cities with a certain level of development.I suggest that we need transport ships and 'war boats'
Neither am I, but I think I might be able to get something to work.Im not sure on how to do this
CR
Ja Mata, Tosa.
The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder
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