Well, the map is done.
Spoiler Alert, click show to read: 


Before we start, however, I think we need to discuss if we wish to implement any changes to the rules suggested by Kraellin last round (maybe you should PM him to see if he wants to join);
Castles - must one assault them before attacking towns nearby?
Boats - Do players have to buy transport for troops across water, or maintain separate navies?
Trade - should location affect trade? I think it should, and I think I might be able to make an excel spreadsheet that could calculate taxes for cities depending on who they traded with, whether or not they're a port city, etc.

City Density - this is important. We could make varying levels of density in the map, ranging from very low (desert) to low (steppes) to middling (most of Europe) to high (regions with rich farmland).

Untravelable regions - the alps and certain deserts, for example.

CR