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Thread: Rise of Civilizations Part 2 [Concluded]

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  1. #1
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Part 2

    Hey! the only thing I have in this game is a bag of skittles!

    My Nation shall be fictional, The Kender Empire. The Capital shall be KenderMoore, which shall be in northern Corsica.
    TosaInu shall never be forgotten.

  2. #2
    Imperialist Brit Member Orb's Avatar
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    Default Re: Rise of Civilizations Part 2

    I'm in full agreement with CR taking over. I like the city/castle changes. I'm OK with him continuing as a player, and I also like the FOW/city limitations notion.


    'My intelligence is not just insulted, it's looking for revenge with a gun and no mercy. ' - Frogbeastegg

    SERA NIMIS VITA EST CRASTINA VIVE HODIE

    The life of tomorrow is too late - live today!

  3. #3
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilizations Part 2

    Well, so far I will add Motep to Corsica, perhaps replacing Caius (in the economic spreadsheet), but he will be one turn behind the rest of us.

    He will, however, have 8500 gold to start with.

    If the rest of you guys are okay with me running this, please send a copy of your orders you sent to Caius to me.

    You don't need to send a copy if you: did nothing or only built (and did not upgrade) cities.

    But I think most people upgraded cities or raised troops.

    Let's see - I should only need a spreadsheet or two more to keep track of army strengths and locations.

    Crazed Rabbit
    Last edited by Crazed Rabbit; 06-15-2007 at 20:36.
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  4. #4
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Part 2

    My turn has been sent.
    TosaInu shall never be forgotten.

  5. #5
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Rise of Civilizations Part 2

    I trust you CR. Just make sure you do your turn before anyone send theirs in to you.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

  6. #6
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilizations Part 2

    Ya, I'm going to decide what to do before I view your turns (For resending in the first turn PMs, it won't be a problem). The problem is I'll still know what you did the turn before, but I'll try to do my best to not let extra knowledge influence my actions.

    To help, please put 'Question' or something in non-order PMs.

    EDIT: More clarifications - each fleet (costs 500, upkeep 55 or 110 a turn) can carry 2000 men, or 1000 cav.

    Castle costs - 1000 gold for each level. I'm thinking perhaps it should cost a bit more. Ideas?


    Crazed Rabbit
    Last edited by Crazed Rabbit; 06-16-2007 at 00:18.
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  7. #7
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilizations Part 2

    Double post - Sorry.

    But I've got a question for all you guys-

    Right now I'm thinking training new soldiers means you can't move those soldiers around the turn they're hired- that is, you couldn't hire them and move them 100km, but you could move them next turn. Like a training time.

    Or, we could treat soldiers more like mercenaries, where you can hire them and move them the whole 200km the same turn.

    Which way do you guys want to go?

    Crazed Rabbit
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  8. #8
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Rise of Civilizations Part 2

    I think that you shouldn't be able to move them the turn you order them built.
    Rest in Peace TosaInu, the Org will be your legacy
    Quote Originally Posted by Leon Blum - For All Mankind
    Nothing established by violence and maintained by force, nothing that degrades humanity and is based on contempt for human personality, can endure.

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