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Thread: Rise of Civilizations Part 2 [Concluded]

  1. #541
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilizations Part 2

    Or I could give all my cities away to various people.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  2. #542
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by Crazed Rabbit
    Or I could give all my cities away to various people.

    CR
    *cough*me*cough*

    TosaInu shall never be forgotten.

  3. #543
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Part 2

    Did I sent my turn in?




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  4. #544
    The Real Ad miN Member Tran's Avatar
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    Default Re: Rise of Civilizations Part 2

    When will you post the next chapter, CR?
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    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilizations Part 2

    Not till Monday (afternoon).

    Sorry, but I had a quiz this last Monday, and exam today, another exam this Monday, and HW due intermittently throughout.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  6. #546
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Part 2

    CR can now operate my nation. I am typing this on my friends computer, mine is in the shop. I will not be able to post for a while.
    TosaInu shall never be forgotten.

  7. #547
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilizations Part 2

    Rise of Civilizations
    Chapter XIII:Great Armies

    In stark contrast to the previous season, only one conflict took place in the world. For most of the world, it was relatively peaceful.

    In the west, a great army of Venice was marshaled and then loaded onto a grand armada in Bastia. The immense armada sailed to the Carthaginia city of Sardinia. Tens of thousands of Venetians hurled themselves at the fortified city, to be repulsed again and again by brave defenders. Finally, though, the onslaught was too much and the city fell.



    Turn fourteen has begun. Your orders are due by Friday.

    Crazed Rabbit
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  8. #548
    The Real Ad miN Member Tran's Avatar
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    Default Re: Rise of Civilizations Part 2

    What's up with the Venetian army in northeast Sandalyon and Venetian fleet northeast of Sicily?

    Are you trying to interfere in both Sardinia and Sicily?
    Medieval 2: Total War Guide to Traits and Retinue
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  9. #549
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by Tran
    What's up with the Venetian army in northeast Sandalyon and Venetian fleet northeast of Sicily?

    Are you trying to interfere in both Sardinia and Sicily?
    Most likely he is.
    TosaInu shall never be forgotten.

  10. #550
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    I wonder if CR is enjoying the role of the United States in this game? You know, that arrogant nation led by a ridiculous conservative that likes to interfere with everyone else's business...

    Tell me, what is your reason for interfering with Sicily? We were not the aggressors against Syracuse, they are the ones who attempted to invade me. Howabout, for once, you let other nations resolve their own conflicts? Hmm? Just maybe?
    Last edited by seireikhaan; 09-28-2007 at 05:20.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  11. #551
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilizations Part 2

    Dude; I raised a 50k man army. You don't just leave that sort of thing sitting around collecting dust.

    And no, I;m not going to interfere with you in Sicily. I'm just going to conquer all cities on Sardinia and give them to Kender.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  12. #552
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Part 2



    I am not complaining about CR's work...
    If it was not for him, I would have been crushed by The Khaan.

    Go U.S Venice

    Also, can I get turn report? The one I got had no spreadsheet...
    Last edited by Motep; 09-29-2007 at 00:09.
    TosaInu shall never be forgotten.

  13. #553
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Part 2

    Hurry Up C.R!!!
    TosaInu shall never be forgotten.

  14. #554
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilizations Part 2

    Rise of Civilizations
    Chapter XIV:The End

    This is the end of rise of civilizations.

    The civilizations have risen. The dominant civilization is the Umbrians. How, you demand? Because the Venetians gave the Umbrians every city under their control and so the Umbrians became the lords of the earth.

    Why the Umbrians, you inquire, aware that they had been at war shortly before? Suffice it for you mortals to know that the gods were pleased with the King of the Umbrians, and with his timely orders, exacting in detail, that caused the gods considerable relief.

    Other nations merely angered the gods, being tardy in their orders and lax in detail.

    Thank you all for playing, and I hope you had a good time.

    Comments welcome.

    Crazed Rabbit
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  15. #555
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    Alright. The game got a bit boring towards the end anyways, as I knew I pretty much had no shot of winning anyways once I saw CR's 50k man army. The whole plan me and Tran came up with early on pretty much got shot to pieces once Motep joined the game, since he at first delayed Tran from getting both islands, and once we had him beat, he got CR on his side, and the whole thing just collapsed. Also, it messed up because the other nations started conquering each other too quickly. We wanted you all divided, darn it! Basically, we were gonna grab our main lands, Tran with the islands and me Carthage, then double team Syracuse, and once conquered them, move up Italy southwards.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  16. #556
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilizations Part 2

    This game became a bit too easy for me after I booted Caius out of upper Italy. I just kept on expanding and expanding and expanding, unhindered by war or having to even think about raising troops for defense. About maybe halfway through I just started building fully upgraded cities all at once (7k per). Towards the end I was raking in 45k+ gold per turn. The Italians were fighting amongst themselves, pevergreen and I were allied and he wasn't going to attack. Tran and Motep were destroying each other. Syracuse didn't do much, and Carthage was far, far away and constrained by land.

    I might run another variant of this (not for a month at least, methinks), where the rapid pace expansion would be slower. I wouldn't play. Even if I do make all my moves before I read others, I still know what they did the turns before.

    The towns would already be built, with a couple villages per town. Each province would be a town with villages. Level of the town and number of villages would affect the taxes raised and men able to be hired for troops. Soldiers would take two turns to recruit, and towns could only be upgraded one level per turn. Starting new towns would be massively difficult and expensive, so that over the game it'd be about conquering the existing towns, not building your own. I would want to to reflect more future oriented strategy - you can't wait till the enemy are on your doorstep to hire troops, so you always need some around. Towns with castles would give big defense bonuses, but enemy armies could raid and burn villages and 'mines/woodmills/etc'.

    Sea trade would be cut to nigh on negligible, and town taxes would make the bulk of income, maybe some from 'mines/woodmills/etc' operation going on in a province.

    I can't decide if I would want to make big changes to the combat/military system.

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  17. #557
    Poll Smoker Senior Member CountArach's Avatar
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    Default Re: Rise of Civilizations Part 2

    Thanks for running this CR

    It was a lot of fun, I agree it was getting a bit slow towards the end as everyone could predict what was going to happen.
    Rest in Peace TosaInu, the Org will be your legacy
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  18. #558
    Clan Silent Assassins Member Faust|'s Avatar
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    Default Re: Rise of Civilizations Part 2

    Excellent game, CR... ended up being quite interesting! Thinly veiled aggression FTW!
    Always looked forward to seeing the new map on Mondays.

    Actually at the end there was quite a bit of change with Rome surpassing Illyria to become #2 (the gap would only have grown for the next several turns...) and of course the Umbrians being reduced, but even all that was a moot point. Too bad Caius capitulated so quickly!

    Quote Originally Posted by Crazed Rabbit
    The towns would already be built, with a couple villages per town. Each province would be a town with villages. Level of the town and number of villages would affect the taxes raised and men able to be hired for troops. Soldiers would take two turns to recruit, and towns could only be upgraded one level per turn. Starting new towns would be massively difficult and expensive, so that over the game it'd be about conquering the existing towns, not building your own. I would want to to reflect more future oriented strategy - you can't wait till the enemy are on your doorstep to hire troops, so you always need some around. Towns with castles would give big defense bonuses, but enemy armies could raid and burn villages and 'mines/woodmills/etc'.
    CR
    This is a good idea, but what would prevent spamming of small armies to take unoccupied towns?


    Maybe some .ORG awards ... winners first, honorable mentions after... imo only and take with a grain of salt:

    Most peaceful nation: Illyria, Rome, Gaul
    Largest coffers: Venice
    Most powerful nation: Venice, Rome
    Bloodiest nation: Umbria, Epeirotes, Venice
    Capitulation award: Gaul, Etruscans
    Most effective propoganda: Venice, Epeirotes, Carthage
    "Most hated rivals" (formerly known as -Stagnation-) award: Kendermore, Sandalyon
    Best seafaring: Carthage, Venice, Umbria


    Oh yes, and cheers to my good ally Rome!
    Last edited by Faust|; 10-06-2007 at 06:25.

  19. #559
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilizations Part 2

    This is a good idea, but what would prevent spamming of small armies to take unoccupied towns?
    All rebel towns would have a not insignificant army in them.

    Glad you liked the game!

    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  20. #560
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Part 2

    WooT, I had 2 nominations, but I should be the first in peacefull factions.

    I want RoC3.




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    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by Faust|
    Most peaceful nation: Sicily, Rome, Illyria, Gaul

    Oh yes, and cheers to my good ally Rome!
    I have a slight problem with that. You see, it should be considered that Sicily has attempted an invasion of Carthage, but I had ordered my fleet to intercept any fleets attempting to enter their movement range. In the PM, CR stated that "thousands of soldiers drowned" after I sunk the entire fleet.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  22. #562
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Part 2

    Do you want a RoC 3 based in other place?

    I would want one for the whole Eastern Europe.
    Last edited by Caius; 10-05-2007 at 00:46.




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  23. #563
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    Hmm. I think perhaps a middle east RoC?
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  24. #564
    Honorary Argentinian Senior Member Gyroball Champion, Karts Champion Caius's Avatar
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    Default Re: Rise of Civilizations Part 2

    Rise of Egipt?




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  25. #565
    Spirit King Senior Member seireikhaan's Avatar
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    Default Re: Rise of Civilizations Part 2

    I was actually thinking Babylon instead. Babylon could be a neutral city, starting at 5, with high defenses(the walls of Babylon), and starting in the middle of the map.
    It is better to conquer yourself than to win a thousand battles. Then, the victory is yours. It cannot be taken from you, not by angels or by demons, heaven or hell.

  26. #566

    Default Re: Rise of Civilizations Part 2

    And I thought I had a good navy with 7 ships...

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  27. #567
    Arena Senior Member Crazed Rabbit's Avatar
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    Default Re: Rise of Civilizations Part 2

    I have a slight problem with that. You see, it should be considered that Sicily has attempted an invasion of Carthage, but I had ordered my fleet to intercept any fleets attempting to enter their movement range. In the PM, CR stated that "thousands of soldiers drowned" after I sunk the entire fleet.
    That is true.

    I'd say Illyria is most peaceful. Rome didn't attack anyone, true, but they made sure Epeiros was destroyed. Illyria had hired no soldiers at all before you attacked.

    Here's a graph of national income:




    CR
    Ja Mata, Tosa.

    The poorest man may in his cottage bid defiance to all the forces of the Crown. It may be frail; its roof may shake; the wind may blow through it; the storm may enter; the rain may enter; but the King of England cannot enter – all his force dares not cross the threshold of the ruined tenement! - William Pitt the Elder

  28. #568
    Clan Silent Assassins Member Faust|'s Avatar
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    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by kamikhaan
    I have a slight problem with that. You see, it should be considered that Sicily has attempted an invasion of Carthage, but I had ordered my fleet to intercept any fleets attempting to enter their movement range. In the PM, CR stated that "thousands of soldiers drowned" after I sunk the entire fleet.
    Ah snap. Ok, Sicily loses their nomination for most peaceful country .

    I was thinking if there is a RoC 3 that it would be interesting to work in a second competitive dimension alongside the military aspect, the former having just as tangible of implications as the latter. Maybe something like the "culture" aspect in the Civilization series. There could be culture "levels" for each city, default is 1. Effect and rules would be something like:

    -culture level cannot exceed economic level.

    -each culture level adds 400 income (where economic levels add 200 income), but this amount is not effected by trade. Only "economic" income is multiplied through trade.

    -for every foreign city within, say a 200 km radius (maybe more), of a high culture city, if the difference between the two cities' culture levels is 3 or more, there is a chance every turn that the lesser city will defect to the faction with the high culture city. Not an act of war. Chance of defection could be something like: Where C1>C2, Chance of defection for C2 = .1(C1 - (C2 + 2))

    -the culture level for each city determines how many "trading partners" it supplies to overseas traders. Since default C level is 1, everything starts out as normal. However, if a nation upgrades a coastal city to culture level 3, other nations will respond as if that city is actually three when calculating trading partners.

    -In regards to defection, each high culture city (level 4 or above) can cancel the "defection influence" for a single foreign high culture city within 200 km of equal or lesser C level.

    -no limit to C level or economic levels. Unsure of how to price C upgrade across levels. C upgrade price probably not as expensive as E, and maybe does not rise as steeply.

    -high culture cities have less capacity to raise troops than other cities. For example, C level 4: limit 2000 per turn; C5: limit 1000 per turn; C6: limit 500 per turn...

    The main incentive for a country is the defection effect. The added income is a perk and makes the "infrastructure" stonger and less dependent on sea trade. The added trading partners for foreign countries makes far off countries with lots of coast happy, and is a "mixed blessing" for nearer countries.

    While most of this could be automated through a spreadsheet and just involves a little more data entry, the defection effect would have to be taken care of manually, both when players are specifying orders and for the moderator.

    Another addition might be to demark a "rectangle" on the world map outside of which cities only earn 1/2 the income they would otherwise.

    These additions would balance large advantages that nations who are not at a threat of military invasion for one reason or another (venice, illyria, carthage last game) have. Of course if you used this culture dimension, the city founding process and sea trade would have to stay. These are just ideas, I don't have any practical experience hosting the game so I have no clue actually how difficult these would be to implement . I just wrote this off the top of my head, so comments welcome.

    *Very interesting to see that graph... somewhat different than what I thought was going on.
    Last edited by Faust|; 10-05-2007 at 18:05.

  29. #569

    Default Re: Rise of Civilizations Part 2

    Quote Originally Posted by Faust|
    -high culture cities have less capacity to raise troops than other cities. For example, C level 4: limit 2000 per turn; C5: limit 1000 per turn; C6: limit 500 per turn...
    What if they want a military culture
    All the time I hear women say chivalry is dead...it's true, chivalry is dead and women killed it - Dave Chapelle (Killing them Softly)

  30. #570
    One easily trifled with Member Target Champion Motep's Avatar
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    Default Re: Rise of Civilizations Part 2

    Hmm. We were not really stagnant. We were both constantly preventing each other from expansion. I knew I was screwed in the long run, but I did what I could to make everybody else hate me!
    TosaInu shall never be forgotten.

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