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  1. #1

    Default sarmatian house rules?

    I tried a campaign as sarmatia, played with cunctuator/redmeth/BI-exe and on M/M. The first 10-15 years were quite challenging because of my debts, but after taking crimea i got enough money to recruit a full stack of HA and archers and now nothing seems to stop me, I mostly win battles without casualties.

    I dont play with generals cam, and I suppose that might be an interesting option to make battles somewhat more difficult. Do you play with houserules in the composition of armies?

    This is my first campaign on medium. It has the advantage that there has been no spamming of armies (not even the seleucids) until now (218 bc), but of course its somehow less challenging and its hard to "find" challenging opponents, the AI very rarely attack my settlements.

  2. #2
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: sarmatian house rules?

    The money script helps against the stack-spamming and I'm afraid playing on M makes it too easy, the serious challenges to the steppe armies are the Seleukid phalanxes aided by archers (Toxotai Syriakoi) really put the hurt on you if you can't get to them and some Catas, also steppe vs steppe is pretty interesting (Parthia and Sala) with HA duels and outmaneuvering your opponent is key.
    Pahlava's catas are really nasty.
    The Maks are also pretty tough and their high end troops are almost arrow-proof some Galatian Wild-Men i got from Galatia (duh!) make all the difference there.

  3. #3

    Default Re: sarmatian house rules?

    ty ill play on vh then, but i cant see that phalanxes are any problem. Probably some of you know the classic from RTR forums:

    HA HA HA HA

    E E E E E E E E

    HA HA HA HA

    Its not difficult to get in this position and phalanxes stand no chance, especially as you archers get expereinced.

  4. #4
    Incorruptible Forest Manager Member Tristuskhan's Avatar
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    Default Re: sarmatian house rules?

    Do you really have no problem with Phanlanxes? My Sarmatian campaign became very painful when I began to face Epeiros stacks of Chaonian phalanx and Thorakitai Illirikoi. Horse archers can waste all their arrows firing in the back of such units and creating very very few casualties...
    My house rules were simple (were because the game CTD'ed in year -204): no retraining, no troop moving without a general in the stack. Even on M/M this campaign was really the toughest I ever played.
    "Les Cons ça ose tout, c'est même à ça qu'on les reconnait"

    Kentoc'h Mervel Eget Bezañ Saotret - Death feels better than stain, motto of the Breton People. Emgann!

  5. #5

    Default Re: sarmatian house rules?

    Quote Originally Posted by tristuskhan
    Do you really have no problem with Phanlanxes? My Sarmatian campaign became very painful when I began to face Epeiros stacks of Chaonian phalanx and Thorakitai Illirikoi. Horse archers can waste all their arrows firing in the back of such units and creating very very few casualties...
    My house rules were simple (were because the game CTD'ed in year -204): no retraining, no troop moving without a general in the stack. Even on M/M this campaign was really the toughest I ever played.
    Phalanxes are no problem. But you must do it right.
    1. it is essential that you fire at them in the back or from more than one side.
    2. it is more effective if you turn off skirmish mode so that you get really close.
    3. make as many archers fire at one unit at a time (concentrate fire)
    4. take out enemy archers and light cavalry before you attack phalanxes
    5. cataphrachts might be a problem, but if you attack one at a time and use the secondary attack you overwhelm them. You will take casualties though. (i once encountered 8, this worked fine)

  6. #6
    Closet Celtophile Member Redmeth's Avatar
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    Default Re: sarmatian house rules?

    I'm in 197 in my Sarmatian campaign and believe in some battles because of the terrain and because in every battle you're outnumbered at least 2:1 it's not easy at all in my fights against the maks the cheap Galatians and the Wild men make a huge difference.
    I usually deploy my HA in a long line and try to envelop the enemy and when they are weakened and my HAs are out of ammo I dance around the phalanxes and engage one at a time with some infantry and send the other HA charging from all directions sometimes it works perfectly and I get little casualties but the elites sometimes won't break on the first charge and that means casualties sometimes quite a lot.
    But still the feeling is unique and the close battles are great one time I managed to route their last phalanx with my general after 5-6 charges with 8 men left (after an epic battle where I held a ridge in the desert against a full stack and after I was out of ammo I tried what I described above only it was bloody as Argyraspidai are really tough).

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