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Thread: More realistic battles

  1. #1

    Question More realistic battles

    I want to make my battles more realistic in terms of length of time, so I want to increase the armour values for every single unit I have. Is there an easier way to do this in EDU or do I have to do it all by hand?
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  2. #2
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: More realistic battles

    Quote Originally Posted by Captn. James Crunch
    I want to make my battles more realistic in terms of length of time, so I want to increase the armour values for every single unit I have. Is there an easier way to do this in EDU or do I have to do it all by hand?
    You can try a more simple way: increase the hit points of all the units.

    Simply choose the option "Replace" of the text editor and replace "stat_health 1" by "stat_health 2".

    Soldiers will have to receive two hits to die, and battles should last longer.

  3. #3
    Has a real big Member Kuni's Avatar
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    Default Re: More realistic battles

    monkwarrior, that's a good simple solution. and may I say I found that your tut on changing faction banners was most helpful.

    cap'n crunch, if you want to go the health route, replace "stat_health 2" with "stat_health 3" before you do monkwarrior's suggestion, so that the berserkers and bodyguards won't become on a level health playing field with the units you're going to power up.
    before you ask a RTW modding question make sure you have done these things:

    1. At least read these two stickies in the Modding Questions forum: Introduction and Welcome
    2. used the search function (upper right corner of your screen) to know if your Q has been asked before.
    3. browsed the Modding Answers subforum, and the Scriptorium.


  4. #4
    CeltiberoRamiroI Member Monkwarrior's Avatar
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    Default Re: More realistic battles

    Quote Originally Posted by Kuni
    monkwarrior, that's a good simple solution. and may I say I found that your tut on changing faction banners was most helpful.

    cap'n crunch, if you want to go the health route, replace "stat_health 2" with "stat_health 3" before you do monkwarrior's suggestion, so that the berserkers and bodyguards won't become on a level health playing field with the units you're going to power up.
    Thanks

    To the second part, yes if you want to keep the difference. We are using that system in the final version of Iberia Total War, 3 hit points for generals, 2 for the rest of units.

  5. #5

    Cool Re: More realistic battles

    Sweet, thanks people.
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  6. #6

    Default Re: More realistic battles

    No,thats a stupid idea.
    That makes anyother units that previously had 2 hit points equal to everyone else.
    do it manuualy
    i did

  7. #7

    Default Re: More realistic battles

    Or you can just as easily lower the lethality values of every unit... Values under 0.4 will create some nice, long battles between equal units.

    Norman Invasion - The fate of England lies in your hands...

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  8. #8

    Default Re: More realistic battles

    I suggest doing both, Originally making higher armour worked fine, until the 1.3 and 1.5 patches when CA decided to change the AI archer units reaction to armoured units. Now the archers will NOT fire on units in which there armour counters their attack rating. lol So this made the AI archers not fire on heavy units. I think its still a bug as the vanilla with the patch wouldnt fire on certain units.

    The way around this atleast for me is as Monkwarrior suggest change the hit points to 2, 3 seems to be too much and 2 about right. I also suggest decreasing the hit ability from 1 to .06 or so, this allows for some REALLY long battles. SPQR is the only md since its beginning that focused on Very Long battles. This works for SPQR and should work for you.

    I hope CA never releases another patch for RTW because each time they do they break something else that worked or remove a feature for us. Example would be certain BI features working in RTW, that wasnt done on purpose and if they did another patch I am sure they would remove those abilities. Loyalty, recruitable generals, Night battles, rebellion characters, etc.

    Lt1956
    LT_1956 Creator of SPQR: Total War


    SPQR:TW Mod forums

  9. #9

    Default Re: More realistic battles

    what about elephants?
    and gennerals?
    elephants have like ten

  10. #10

    Default Re: More realistic battles

    I don't know how much do you want to extend the battles. Personally, doubling the stat mental in export_descr_unit made wonders for me.

    Troops still rout, but now they need more than a bunch of burning arrows to flee.

  11. #11

    Default Re: More realistic battles

    True, but then you got some unrealistic behaviour like militias holding against elites for quite long plus morale doesn't prevent the killing from happening faster... It justs stops units from routing so fast.
    Imho the best way to make battles longer without any need to mess with hitpoints (which require futher balancing if they get tweaked) is just reducing lethality. Works wonders and it's side-effects are minimal, even in worst case scenarios.

    Norman Invasion - The fate of England lies in your hands...

    Viking Invasion II - Unite Britain in the best TW campaign ever!

    Gods and Fighting Men: Total War - Enter the Mists of Myth in Ancient Ireland

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