Quote Originally Posted by JMRC
I'm sorry, but I didn't understand. I don't have access to the descr_mercenaries.txt file right now, but why this trick gets more units into the game?

I'm really thinking on making the changes that I wrote in my original post, so I would like to know if those changes will destroy something in the process.

Just to check: units marked with mercenary_unit in the EDU won't be recruited if they aren't declared in the descr_mercenaries.txt file. Correct?
There are no roman units in descr_mercenaries.txt as far as I am aware. We use the merc trick, because on some models we want the same faction to use two different units on the same model. In most cases we wouldnt be able to do this, but if we make one of those units a merc, then whenever it is recruited it will use the merc skin and not the faction skin. Thus we can have two units on the same model appear with different skins when recruited by the same faction.

If a unit appears in descr_merc it is meant to be in there, roman units are not meant to be in there, but some roman units are meant to have the mercenary_unit attribute.

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