hi all
lately I have been taking defeats more often, and sometimes deliberately, vs the Mongols and Timurids
I have been increasingly frustrated with what I see as unrealistic pathfinding on the campaign map after my armies "withdraw" from the battle.
In one example, after peppering a mongol stack with crossbow bolts, taking the charge and killing the general, I withdrew to avoid fighting the other two full stacks mooching about on the nearby hilltop.
My army decided the most logical way to withdraw and avoid slaughter was ONWARDS!!! (weaving a path through the six or so full mongol armies who politely doffed their hats as they passed)
surely this is silly - if you can't move your troops through an enemies' area of influence why should they be able to "retreat" through one
on top of that, they marched about three thousand kilometres into russia - much further than I could move them in my normal turn, and after their move allowance was used up getting to the battle in the first place!
I've been using move_character to sort this kind of thing out so it's no more than a minor annoyance, but it sort of feels like cheating so I was just wondering if anyone else agreed with me?
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