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Thread: MTW Pocket Mod: Units, Buildings and Unit Stats

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  1. #1

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Quote Originally Posted by Martok View Post
    I see that with the exception of Aleppo, all the Fatamid (Egyptian) provinces start with a Keep. I'm guessing it's supposed to be like that, but I didn't wish to assume.


    Also: Love the description of the Nomad Camp. That was definitely a laugh-out-loud moment when I first noticed that.
    The Keep is the base level castle. Forts serve as temporary structures and not castles. You can build some basic buildings under a fort and you can do some farming and mining but that's about it. I was thinking that most of the provinces in that region (Antioch, Tripoli, Jerusalem, Damascus) warranted more than just a Fort. Aleppo drew the short straw in ending up without one. So this is really a feature and not a bug as such (which is why I've moved these posts to the other thread).

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  2. #2
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Quote Originally Posted by Caravel View Post
    The Keep is the base level castle. Forts serve as temporary structures and not castles. You can build some basic buildings under a fort and you can do some farming and mining but that's about it. I was thinking that most of the provinces in that region (Antioch, Tripoli, Jerusalem, Damascus) warranted more than just a Fort. Aleppo drew the short straw in ending up without one. So this is really a feature and not a bug as such (which is why I've moved these posts to the other thread).

    I figured as much, but I wasn't sure. I agree that most of the provinces in the Levant should start with at least a Keep, so I'm not complaining.
    "MTW is not a game, it's a way of life." -- drone

  3. #3

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Suggested change: Desert Archers cost 500 to recruit and 75 to support. Lowering support to 60 would be a wise move, otherwise there is not much point in training Desert Archers early on as you have Futuwwa which cost 600 to recruit and 75 to support.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  4. #4
    Camel Lord Senior Member Capture The Flag Champion Martok's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Quote Originally Posted by Caravel View Post
    Suggested change: Desert Archers cost 500 to recruit and 75 to support. Lowering support to 60 would be a wise move, otherwise there is not much point in training Desert Archers early on as you have Futuwwa which cost 600 to recruit and 75 to support.
    Agreed. DA should probably a little cheaper.
    "MTW is not a game, it's a way of life." -- drone

  5. #5

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Up to date with unit changes suggested so far. Most notably the suggested changes to Desert Archers and Hobilars have been added to v1.0.9.

    Keep the ideas coming.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  6. #6
    Senior Member Senior Member naut's Avatar
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    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Are Mosques meant to provide 0 in revenue?

    Also it might be better if the Seljuks start with either Turcoman Horse or Desert Horse Archers rather than Steppe Horse Archers.
    #Hillary4prism

    BD:TW

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  7. #7

    Default Re: MTW Pocket Mod: Summary, Download and Bug Reports

    Quote Originally Posted by Rythmic View Post
    Are Mosques meant to provide 0 in revenue?
    Grand Mosques provide an income, Mosques do not. Because they are both of the same line, the Mosques shows 0 income.
    Quote Originally Posted by Rythmic View Post
    Also it might be better if the Seljuks start with either Turcoman Horse or Desert Horse Archers rather than Steppe Horse Archers.
    That can be done.

    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

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