Now that's a good idea I hadn't thought ofOriginally Posted by Caravel
I'd make the castle upgrades* themselves cheaper rather then the farming upgrades. That will make people think twenty times before upgrading Cyreanica or the Sahara to citadel level, wich is silly.The problem lies in the fact that castle upgrades can be teched up and up with no other buildings required, which is wrong in too many ways. You can potentially build a fort and keep upgrading it until it's a fortress, constructing nothing else whatsoever. Such structures should depend on the farmlands upgrades, among other things, and perhaps making those considerably cheaper is the best option?
*and also make the defense upgrades (ie curtain wall and ballista towers for the keep) mandatory before you can upgrade to the next castle level, as well as making these defenses somewhat more expensive. This will prevent players from upgrading to citadels and fortresses too quickly.
For the royal courts: maybe it's possible to insert a new agent type that acts like an improved emissary, that's trained at the royal court (just like Cardinals and Orthodox bisshops are basicly just improved bisshops and priests)
Alternatively it could be used like a prerequisite for the Chancellary and some of the other higher-up government buildings.
Why is "lancer" an unrealistic name? It's kinda bland, but not moreso then "plated knights" or anything else I can think of at present.
If they're going to be added to all factions, I do suggest that the valour bonus in an Iberian province is indeed implemented.
Better not reply to this post then, my dark princecheck the post count!
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