Quote Originally Posted by Kralizec
I have an idea for the Arab infantry.
Notch up the unit size to 200 (on huge unit size), down their attack somewhat, up their defense a little.

This will give them actually a viable function. As flankers the vanilla AI are redundant because Ghazi infantry is better, and they're no good for head on clashes with heavy infantry like FMAA.
Their new stats reflects that they're not meat grinding proffessionals like FMAA, but their unit size reflects that plenty of them are readily available and compensates a little for their mediocre stats. It will be different from Byzantine infantry as it's a little weaker and is not disciplined but has better morale.

Suggested requirements: militia building and swordsmith at level 1, both.
I'm liking this alot. I'll have a go at this later.

Quote Originally Posted by Kralizec
An alternative would be simply the level 2 militia building, as otherwise it would have no function for the Egyptians.
Indeed, the militia buildings, as regards the Turks, Egyptians and Byzantines, have no function whatsoever apart from the first. The first building provides a happiness bonus, after that they have no effect. So like the royal court for the Byzantines they're useless. They can be modded as not buildable, and I've done it, it just appears that CA didn't bother.

Quote Originally Posted by Kralizec
Limiting the recruitment to certain provinces in the middle east (possibly the same as Bedouin camels + Palestine, Tripoli and Antioch) would probably be a good idea too. They're primarily for the Egyptians and I'm not sure wether the Turks should be able to get them. The Almohads already have a good swordsmen unit, but they should be able to get them when they get one of the right provinces (as AUM isn't any good in the desert)
I've already limited them to the same provinces as the Bedouin Camels. I feel they should be available to only the Egyptians and the Almohads. The same goes for desert archers.

I was working on the build prod 13 file, last night fixing the royal court and adding the baronial estate to all catholic factions and adding it as an additional prerequisite to Lancers, which are now available to all catholic factions with a valour bonus in Castile.