Ah, so you mean lower the build cost & income for mines, while raising the build cost & income for the Smith buildings (so that they're closer to being equal)?
To you and me they do, yes. What I'm wondering, however, is whether other players will make that same distinction. Sorry, I know I'm probably just making a mountain out of a molehill....![]()
Yeah, I like that. For the Leatherworker/Tanner, I'd say go with just the 20% Improved Farmland -- I don't think the requirements should be super-high for that. I'd say the Mason should depend on either the Keep or *maybe* the Castle, depending on how much income it'll bring in (a mere Fort is definitely too low). With the Vintner, I'd suggest the 40% farmland, maybe even 60% (again, depending on how lucrative it would be).
That, I'm not sure of. I guess it would probably depend on how common they were during the time period: Were there quarries all over the place, or were they relatively rare? If it's the latter, then I'd say it could be worth looking at adding them in. If it's the former and quarries were a dime a dozen, then I'd say we shouldn't bother with them.
Agreed.![]()
Well since I'd already guessed that that's how we'd do it anyway, I'm definitely all for it.![]()
Excellent idea. With any luck, doing so could also help prevent the AI from upgrading castles for which it can't justify the cost (i.e., upgrading to a Citadel in Scotland before upgrading to a Citadel in Aquitaine).![]()
I would say put the Muster Field first, and then upgrade to the Inn. I couldn't say why exactly, except that it just "feels" right.
Yeah, I'm not keen on the 2nd and 3rd ones either, but I've been stuck on finding better names for them.![]()
The only alternatives I can think of right now would be Yeomenry Stables and Guard Stables, but I'm not wild about those either -- aside from those names not making a whole lot of sense IMO, I'm also trying to avoid copying too much from the Barracks & Range buildings. I briefly considered Militia Stables, but I think that could really only be applied to the 1st-tier stables anyway, and is therefore a moot point.
Out of curiosity, do you have a rough idea as to which cavalry units will be dependent on which Stables? That might help me with coming up with ideas.
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