Quote Originally Posted by Caravel View Post
This is a bit of a balancing issue. If Hobilars are available from the muster field, there is the danger that the English and French may spam them. In all honesty I'm seeing these as a redundant unit that fill no gap nor suit no purpose unless modified to fit a role. I'm still thinking that second level stables for Mounted Sergeants will put them at the castle level which will be out of reach for most factions and provinces for most of the early era. The solution perhaps is one of the following:

Scenario A

1) Remove MS from the English roster.
2) Make Hobilars an English specific (historical I believe) version of MS.
3) Modify stats of Hobilars in some way to give them advantages and disadvantages over MS.

i.e:

Hobilar:

Charge: 8
Attack: 3
Defense: 2
Armour: 2
Morale: 0

4) Recruit with first level Stables


Scenario B

1) Make Hobilars rectuitable only in Britain. Perhaps limited to only Northumbria.
2) Make Hobilars an English specific (historical I believe) version of MS.
3) Modify stats of Hobilars in some way to give them advantages over MS.

Hobilar:

Charge: 8
Attack: 3
Defense: 2
Armour: 3
Morale: 4

4) Recruit from Inn
I'd probably go with Scenario A: For one thing, the stats seem a little more realistic, whereas I think the stats from Scenario B would make them a little too "uber". Also, by removing MS, it keeps Hobilars even more useful/relevant, as well as making the English roster a little more unique.


Quote Originally Posted by Caravel View Post
For the Muslim faction's muster field equivalent, I'm thinking something like "Nomad Camp", this would then be upgradable to the Ribat.
"Tribal Proving Grounds", perhaps? Although I like "Nomad Camp" too.


Quote Originally Posted by Caravel View Post
I was thinking Third level stables as well as that would still allow the valour bonus at the fourth level.
Another very good point. (By the way, I have to admit that all this talk about them has rather suddenly caused me to want to actually try out the Turks once the next version is released.)


Quote Originally Posted by Caravel View Post
Also as regards the Inn due to homelands etc there are going to be a lot of cases where this building is useless to certain factions in certain areas. So it would need to have a secondary function. I'm thinking small income plus happiness boost?

Great idea, especially with the happiness boost. I always felt that Inns should improve a province's loyalty.