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Thread: MTW Pocket Mod: Units, Buildings and Unit Stats

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  1. #11

    Default Re: MTW Pocket Mod: Units, Buildings and Unit Stats

    Gah... oh well back to the drawing board then. Thanks anyway.

    I am open to suggestions for the improvement of the tech tree. As you know I tend to admit when I've got it wrong and I think I've got it pretty wrong this time. The huge gaps between units becoming available are very off-putting and the amount of useless buildings I find myself constructing equally so.

    The only thing I like about the current setup is the ribat/nomad camp and the muster field/inn. I'll keep these as they are.

    I think I will have to go for a tech tree roughly based on the former one, but with only one building per unit for infantry and two for cavalry and knights/elite cavalry.
    Last edited by caravel; 03-02-2009 at 10:09.
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