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  1. #23
    Guardian of the Fleet Senior Member Shahed's Avatar
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    Default Re: SCREENSHOT Requests

    Thanks for all that time you spent. Really appreciate it !

    There is a cinedit screenshots thread at the .com, excellent pics there:
    http://shoguntotalwar.yuku.com/topic...s-only?page=40

    They also have a calendar competition. TWC has a picture of the week competition

    Well I have NEVER used unsharp mask before today, nor high pass. I love being a n00b, it's FUN. So that's something I learnt. I think your shots look great though. That is a great idea for the Cruaders. That will look amazing, it could even make a great movie clip. *ahem* ... now back to our normal programming. BTW I should emphasise that I really prefer completely unedited shots. I don't mind at all if you edit them but Í still love an orginal copy to play with. I ABSOLUTELY love the shots anyway so NO complaints anyway !

    Here is my complete cined.cfg:
    Spoiler Alert, click show to read: 
    [audio]

    disabled = true

    #-------------------------------------------

    [camera]

    campaign_map_smoothing = 1

    default_in_battle = default

    fov = 75

    move = 30

    restrict = 0

    rotate = 10

    #-------------------------------------------

    [controls]

    campaign_scroll_max_zoom = 30

    campaign_scroll_min_zoom = 30

    keyset = 0

    minimal_ui = 1

    #-------------------------------------------

    [game]

    morale = 0

    blind_advisor = 0

    campaign_map_game_speed = 15

    campaign_map_speed_up = 0

    disable_arrow_markers = 0

    english = 0

    event_cutscenes = 0

    fatigue = 1

    first_time_play = 1

    fog_of_war = 1

    infinite_missiles = 1

    label_characters = 0

    label_settlements = 1

    limited_ammo = 1

    micromanage_all_settlements = 0

    mute_advisor = 1

    no_campaign_battle_time_limit = 1

    supply = 1

    unit_size = 300

    unlimited_men_on_battlefield = 1

    disable_events = 1

    #-------------------------------------------

    [misc]

    always_logfile = 0

    chat_msg_duration = 10000

    use_quickchat = 0

    tv_banner_mode = 1

    obstacle_cam = false

    #-------------------------------------------

    [video]

    detailed_unit_shadows = 0

    glints = 0

    gloss_mapping = 0

    reflections = 0

    smoke = 0

    splashes = 0

    unit_shaders = 0

    vegetation = 1

    shadows = 0

    unit_detail = medium

    building_detail = low

    terrain_quality = low

    effect_quality = low

    vegetation_quality = low

    depth_shadows_resolution = 1

    texture_filtering = 1

    bloom = 0

    anisotropic_level = 4

    tga_aspect = 1.33333

    tga_input_scale = 1

    tga_width = 5000

    widescreen = 0

    show_banners = 1

    windowed = 1

    tga_reserve_space = 0

    anti_alias_mode = off

    battle_32_bit = 1

    battle_resolution = 1280 720

    campaign_32_bit = 1

    campaign_resolution = 1280 720

    cloud_transitions = 1

    desync_animations = 1

    graphics_adapter = 0

    multi_texture = 1

    no_background_fmv = 1

    safe_refresh = 1

    stencil_shadows = 1

    subtitles = 0

    triple_buffer = 0

    ui_32_bit = 0

    movies = 0

    #-------------------------------------------

    [replay]

    play = 1

    file = D:\Games\Medieval II Total War\Replays\F@W1.rpy

    camera = camera\

    show_battle_ui = 0

    info = 0

    #-------------------------------------------

    [ai]

    debug = 0

    disable_battle_map_pathfinding = 0

    no_battle_ai_update = 0

    #-------------------------------------------

    [features]

    editor = true

    mod = mods\crusades

    #-------------------------------------------

    [capture_tga]

    enable = 0

    fps = 30

    dir = C:\video_capture\

    #-------------------------------------------

    [log]

    to = temp\replay.log.txt

    level = * warn

    #-------------------------------------------

    [debug]

    window = 1

    world_rnd_init = 1

    world_rnd_value = -221724412

    #-------------------------------------------

    [core]

    assert_ignore_always = 1

    #-------------------------------------------

    [io]

    file_first=true

    #-------------------------------------------

    [debug_display]

    no_unit_cull = true

    #-------------------------------------------

    [cine]

    show = 1



    There is no way that I know of to disable the counter, that is also the general consensus. Must be a way but no one in the public knows it. Like I said though for me there's defintely no need. In Photoshop I believe you can automate that process, I don't know how to yet.

    Hey ! Did you notice my sig ? All those Khan's Guards are going into sigs eventually.
    Last edited by Shahed; 05-31-2007 at 05:57.
    If you remember me from M:TW days add me on Steam, do mention your org name.

    http://www.steamcommunity.com/id/__shak

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