Quote Originally Posted by Sinan
They fit the bill dude. Case closed with a frekin sledgehammer. Thanks !
I think kobal wanted the guy's ass more up in the air, like you know looking utterly ridiculous, doggy style but IMO those are great.

Awesome quality, awesome shots. Can I ask what edits you added ?
Sure! First off, I always check brightness/contrast, color balance, and levels. In this case both auto color balance and auto levels would have removed the blue color cast from the shot, so I opted not to use those as it looks really nice blue-ish. Brightness/contrast optimization alone usually helps game screenshots a ton though, which was the case here.

Then I usually bump the saturation up some, as most shots can benefit from that - it makes colors more colorful. It's pretty subjective, but you'll definitely know if you push it too far, oversaturated pics from this game look really bad.

Barring any other obvious changes, it's then on to sharpening. I started out just using the built-in unsharp filter, but have since switched to layer-based approaches (using high pass filter as a central factor), as such methods give cleaner and more easily controlled results, not to mention eliminating most artifacts that arise from simply running sharp-type filters on the base image (specifically, the whiting common to filter-based sharpening, and some of the graininess it can cause as well).

A simple example is to duplicate the image layer, and set it to "overlay" mode. From there run a high pass filter on the copied layer. You'll want to play with the pixel width of the high pass filter until you find the best looking result - usually something between 1.0 and 3.0. Then... you're done! A high-passed copy of the original picture, when used as an overlay, ends up giving a selective sharpening effect that is noticeably superior to anything you can get with normal filters. I've been sometimes doing stuff more complicated than that, but it's not strictly necessary so I'll spare everyone the long and detailed explanation. The benefits of more complicated methods are slim anyway, especially compared to the large benefit gained by using a layered method instead of a sharpening filter in the first place.