Quote Originally Posted by Aonar
I'm wondering what might be the case for this. Maybe because mod was finished when MTW 2 was released?
There are many reasons for this.

One of the problems with mods, especially for MP, is that it takes very long to make. Again many reasons for that. When it's finished it has to get accepted, another multiple reason for failure. Not impossible though.

It's hard for gamers to create a MP mod and get it accepted/used. It's also hard for CA to ship a MP game that's tweaked perfectly. You either have to work together with the MP scene during development (let them peek in your kitchen, have a sufficient large group to cover all, make MP a standalone exe to minimise sacrifices/consessions with SP and even then) or you have to make a layer between the rigid vanilla game and a mod.

That is sliders, toggles and a full configuration that allows to tweak the whole feeling. There's a lot more between morale on and off.

It partly runs into the same problem: a community or part thereoff has to reach some sort of consensus about when the game plays right. If there's a will to do that, it can at least be achieved within a few hours or weeks, rather than years. It can be done step by step too as you simply have to push a slider a notch more or less (yeah, it plays better now) rather than having to tweak a mod and all hassle surrounding that ('no I don't have the latest version' or installation went wrong, to list just a few).

You can even get CA/site/(part) of community rubber stamped, CRC'ed profiles to have 'official' tournaments.

It's important to have all aspects of the game available for tweak and mod. And not have some hardcoded modifier that cripples gameplay (if the flankbonus was just 1 point more, then it would rock).

It should also be easier to synchronise the MP players in case a mod is required. There are many 'competing' MP games that have an optional autodownload for a mod. If it's possible to install a 10 mb RO (UT derivative) map on the fly, can't a 300 kb textfile to describe the TW game being transferred?
Of course you need CRC and other safety measures.

Making the game more flexible like this, also means that CA only has to fix bugs. Instead of having an upset community because one or more values are 1 degree off (no I'm not ridiculing it) which proves to be an almost never ending story, because gameplay issues do not always pop-up at once.