You are the general and you develop your skills to a higher and higher level. The game needs tactical depth to allow that continual improving of your game. The game needs balance so that a wide variety of armies are used rather than one best army type dominating the gameplay. There is lead up and aftermath because you are in a social setting. The lead up is arranging matches, making alliances with other clans, recruiting clan members, training and talking to people. The aftermath is analyzing the battle, offering a rematch and gaining the respect of other players.Originally Posted by Stuperman
The emphasis is on tactics, and that's why there is so much disappointment when the tactics are dumbed down just because tactics aren't as important to the SP player. The SP game certainly isn't hurt by good tactical depth in the battles. Also, better graphics hurts MP when it causes lag, and zooming in to watch the men fight is a luxury MP players can't afford. Finishing moves add no value to MP.Originally Posted by Stuperman
There is strategy in the battles, just as there is in chess, in the making of a battle plan. You must have that strategic planning to create the tactical opportunities. In team games, the strategic element is even more important. You can also have different game styles such as capture the flag which involves both offensive and defensive strategy.
I like tactical games, and at one time Total War was the best real time tactical game available. Total War MP used to be on the level of chess as a game (It even had a chess style ranking system), but that's not the case anymore.Originally Posted by Stuperman
Bridge battles are a waste of time in MP because they are one sided and offer almost no maneuvering. No one has ever figured out how much to handicap the defender in a bridge battle, and you would certainly have to do that to even the odds of winning.Originally Posted by Stuperman
I don't want to commit to something like a campaign that's going to take a long time to play. At the same time, I remember playing a 13 hour session of one battle after another in STW. STW had very well paced battles that lasted about 20 minutes. MTW had those slow firing xbows that extended the average battle to 40 minutes. That would be ok if somthing was happening most of the time, but it wasn't. Rather than achieving the sustained excitement that consecutive 20 minute battles offered in STW, you had periods of bordom introduced to the MP experience in MTW. Even with that problem, I played over 5000 MP battles in MTW. Magyar Khan had well over 10,000 MP battles played in STW, and I don't know how many in MTW.Originally Posted by Stuperman
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