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  1. #1
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: MP Wishlist @ .COM

    Quote Originally Posted by TosaInu
    It's important to have all aspects of the game available for tweak and mod. And not have some hardcoded modifier that cripples gameplay (if the flankbonus was just 1 point more, then it would rock).
    Quote Originally Posted by Puzz3D
    Creative Assembly rejected this idea with the reasoning that it would make the game too confusing for new players.
    Just a small point/clarification. CA 'seems' to have rejected this based on 1. they view it as 'giving away the keys to their kingdom' to quote a dear nemesis of mine, and 2. statements made about how 'big their code base is'. I say seems because of the clear direction they are taking with the franchises and multiple statements made by devs in the past.

    The day the TW games are as moddable as id Software engines and Valve's source engine, I'll cease and desist all of my harsh criticisms, and I imagine most of the rest of us will to, because we'll be literally able to fix anything short of rendering, audo, and low level netcode ourselves.


    "Justice is the firm and continuous desire to render to everyone
    that which is his due."
    - Justinian I

  2. #2

    Default Re: MP Wishlist @ .COM

    Quote Originally Posted by Whacker
    Just a small point/clarification. CA 'seems' to have rejected this based on 1. they view it as 'giving away the keys to their kingdom' to quote a dear nemesis of mine, and 2. statements made about how 'big their code base is'. I say seems because of the clear direction they are taking with the franchises and multiple statements made by devs in the past.
    It was clearly stated by LongJohn shortly after MTW was released that morale, fatigue and ammo would not have more than the on/off settings because it would be confusing to new players. I think he was in favor of providing multiple settings for those parameters because he even told us that fatigue rate had not been optimized for the larger maps in MTW and he agreed that the optimal morale level in a team game was not the same as in a 1v1 and he agreed that the effectiveness of archers was incorrect. However, when he asked CA about implimenting the change they said no. In fact, with RTW what had previously been independent on/off adjustments of each of those three parameters was condensed into a single on/off switch for all three. So, you can see a design philosophy of making the game easier for new players starting to take effect. You could already see it in MTW with the randomized weather, and lack of optimization of morale, fatigue and ranged unit effectiveness.

    With RTW, a curtain of secrecy came down over the battle engine supposedly to protect CA's commercial interests, but months later after players ran tests it became apparent that the battle engine had been simplified in tactical depth, and this simplification process has continuted into M2TW. The network performance has also deteriorated. At least in RTW v1.2, the network problems were mostly solved, but after a massive 5 month patch effort in M2TW v1.2, there has been no improvement in network performance. So, I would conclude that the code base is indeed too big for them to handle now, and it's apparently getting bigger.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  3. #3
    Amphibious Trebuchet Salesman Member Whacker's Avatar
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    Default Re: MP Wishlist @ .COM

    Quote Originally Posted by Puzz3D
    It was clearly stated by LongJohn shortly after MTW was released that morale, fatigue and ammo would not have more than the on/off settings because it would be confusing to new players. I think he was in favor of providing multiple settings for those parameters because he even told us that fatigue rate had not been optimized for the larger maps in MTW and he agreed that the optimal morale level in a team game was not the same as in a 1v1 and he agreed that the effectiveness of archers was incorrect. However, when he asked CA about implimenting the change they said no. In fact, with RTW what had previously been independent on/off adjustments of each of those three parameters was condensed into a single on/off switch for all three. So, you can see a design philosophy of making the game easier for new players starting to take effect. You could already see it in MTW with the randomized weather, and lack of optimization of morale, fatigue and ranged unit effectiveness.

    With RTW, a curtain of secrecy came down over the battle engine supposedly to protect CA's commercial interests, but months later after players ran tests it became apparent that the battle engine had been simplified in tactical depth, and this simplification process has continuted into M2TW. The network performance has also deteriorated. At least in RTW v1.2, the network problems were mostly solved, but after a massive 5 month patch effort in M2TW v1.2, there has been no improvement in network performance. So, I would conclude that the code base is indeed too big for them to handle now, and it's apparently getting bigger.
    I wasn't aware that it was firmly stated, but I believe you. I fully agree with your assessment, and it's sad in a number of ways. I just can't help but constantly every time the modding argument comes up and someone will always invariably A> state that the game is indeed 'supremely moddable and I just don't know what I'm talking about' or B> try and make excuses for why it really isn't, yet that's one of the major selling points. This is also further indicative of the validity of the 'dumbing down' argument that's pervading the game industry right now. Given the backlash that I'm seeing universally, I firmly believe that regular gamers want choices and streamlining, not simplification. Was thinking last night about how nice it would be if we had much more control over the situation in custom and multiplayer battles. Being able to deplete units to represent a settlement that's been besieged for awhile. Pre-damaging walls and towers. Simulating a successful spy infiltration. Etc etc etc. A shame really. Sincerely hope CA is listening and makes some good choices down the road, I've been with them since the beginning but am ready to leave next round if they don't get back to their roots. I know there are quite a few other 'old timers' that have already 'left', I guess this is just nearing my personal breaking point.

    /shrug

    Have a good afternoon folks

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    that which is his due."
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  4. #4
    Auspicious Interceptor Member YellowMelon's Avatar
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    Default Re: MP Wishlist @ .COM

    I'm a little confused as to why people who don't even have the game are commenting on a thread designed to enhance the game. Furthermore, they are not even being constructive to the thread and to the prospect of enhancing the game. Im sorry the game doesn't meet your standards, but why are you pursuing threads in a gaming forum where you not only don't have the game, but have no intention of purchasing it? Aren't forums supposed to enhance the community not isolate it?

  5. #5
    Just light the fuse... Member guyfawkes5's Avatar
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    Default Re: MP Wishlist @ .COM

    Oh now Melon, you know we're allowed say that...

  6. #6

    Default Re: MP Wishlist @ .COM

    Quote Originally Posted by YellowMelon
    Im sorry the game doesn't meet your standards, but why are you pursuing threads in a gaming forum where you not only don't have the game, but have no intention of purchasing it? Aren't forums supposed to enhance the community not isolate it?
    It's not my standards that the game no longer meets. It's the standard set years ago by CA that it no longer meets. I think players should be aware of that instead of letting statements such as, "the gameplay is going to be a tactical extravaganza" or "one gameplay isn't better than another; it's just different", go unchallenged.

    The official MP Wishlist thread at .com is damage control to offset public criticism of the multiplayer game. CA doesn't need players to tell them what's wrong with MP. CA knows damn well what's wrong with it.

    I'll purchase the game when CA demonstrates that they are really interested in improving the standard of play.

    _________Designed to match Original STW gameplay.


    Beta 8 + Beta 8.1 patch + New Maps + Sound add-on + Castles 2

  7. #7
    Very Senior Member Gawain of Orkeny's Avatar
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    Default Re: MP Wishlist @ .COM

    I'll purchase the game when CA demonstrates that they are really interested in improving the standard of play.
    One more reason I hope they do soon. Would love to see you and the rest of the Mizus return. In fact it would have many returning just like when it first came out. Word seems to spread quickly among the old clans.

    And then theres the lobby. The mess there can be laid at the feet of the players although the lobby in VI was more user friendly IMO. The thing is there was an actual air of chivalry in the old lobby. And again that has to do with the players and nothing else.
    Last edited by Gawain of Orkeny; 06-12-2007 at 03:40.
    Fighting for Truth , Justice and the American way

  8. #8

    Default Re: MP Wishlist @ .COM

    since i went to newer rig im quite impressed by the games graphics and the multiplayer games run smooth when i host large games but i still have problems joining others games. its my modem/router thats the culprit.

    however a freind of mine has unspecified error when he tries to join games

    another clan member has nat failure problems

    still another has the same gaming problem i have.

    less than half of my peeps are trouble free on mp.

    i tried to to run dmz.
    a broadband connection that was supposed to bypass the router.
    forwarded all the ports i know to forward.

    are there generic dsl modems people can buy off the shelf? maybe if i can get a modem without a router built in i could get the problem fixed.

    it is incredible the graphics im getting now and i can use them on multiplayer without turning them down and still get smooth performance.

    shadows, bloom and reflections really bring out the 3d models very well.

  9. #9

    Default Re: MP Wishlist @ .COM

    Quote Originally Posted by Gawain of Orkeny
    One more reason I hope they do soon. Would love to see you and the rest of the Mizus return. In fact it would have many returning just like when it first came out. Word seems to spread quickly among the old clans.

    And then theres the lobby. The mess there can be laid at the feet of the players although the lobby in VI was more user friendly IMO. The thing is there was an actual air of chivalry in the old lobby. And again that has to do with the players and nothing else.

    While i have contact to many of the socalled Oldtimers ;) Im sure, that many wont come back, even if the game would fit our style better again.

    Like u can say, i dont say the current game is bad, for some it is and for other not.

    The problem is, i mentioned that already, that the basic mecanics didnt changed from 2000 to now! U still have an army, u still got some opponents and u still have all the factors around, hills, trees, fatique, shooter, melee, cav....

    While other games improve more and more, simply as the better computer allow a lot more things now. STW in 2000 was already a top product, there were a few things which could have been improved, but nothing what the performence of these computer at this time would had limited or not allowed.

    TW is stuck, this said... I doubt many of the older guys will come back, no matter if the game gets a lot better or not.

    I like to look forward and not backward all the time. Im sure, once a different TW game which fits my liking, i gonna play 1 or 2 days in the week a few games, but i doubt i ever again will play with the same intensity i did back in STW. There are many other games, which are awesome.

    Blizzard announced the Starcaft II.... hell, this game will have more tactical deepness as any of the latest TW games ever had.


    @ Elmo

    Yo man :D i played geddys with mag some evenings, its pretty old game, all i remember are slow movement and a lot less speed than i was used to from STW...


    Back to topic.

    Wishlist ;)


    the com is far from interesting, i know people who was wellknown in the community and left as mod the com forum...

    I just can agree with puzz, CA know what the problems are, if they want they could change a lot, what would satisfy like 5000 Mplayer.....

    There lay the problem again, they had to spent endless cash to solve the problems for just a handfull customer.



    I wish a game based on the engin we had with STW, the great bonusses, the routingpoints, the penatlys.... the whole feeling.

    Now add, some improvements like:

    fog of war - introduce new kind of units = scouts
    Fatique points on the map, points where ur units can regain fatique

    just think outa the box, if u limit these points, u would have tactical points where u have to fight about, there wouldnt be attacker/defender anymore, unless someone sit on such a point :D

    Ammo reload points..

    Unitrefreshing on Kaserns maybe

    Rankbonusses for player, like u win 1000 games, and u gain a special unit, not too big bonusses, just some small....like a scoutunit with some increased speed.


    There are tons of systems, how u can make the basic game more interesting, not just for people who already play it, also for new people who never player a TW game online before.

    But first ofc, CA need an own server! the current system is terrible. Not to mention the lag or the computer u need to play this game properly.


    Mars

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