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  1. #1

    Default Re: Best mod ever but Romans not finished

    I haven't noticed any problems with my Polybian units. And odd that the patch wasn't announced in a new thread at all......

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  2. #2
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Best mod ever but Romans not finished

    We like to keep the fans on their toes.

  3. #3

    Default Re: Best mod ever but Romans not finished

    Quote Originally Posted by CaesarAugustus
    I haven't noticed any problems with my Polybian units. And odd that the patch wasn't announced in a new thread at all......
    Well, then you are blind or you are playing with unit setting at maximum.
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  4. #4
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Best mod ever but Romans not finished

    well yeah we're playing at maximum.. but that doesnt change the skin...maybe something to do with your video card?


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  5. #5
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Best mod ever but Romans not finished

    Quote Originally Posted by Zaknafien
    well yeah we're playing at maximum.. but that doesnt change the skin...maybe something to do with your video card?
    It changes it so that the sprites don't appear, and I think it increases the range where the lower detail .cas appear. Which suggests its a model problem not a skin problem.

    Foot
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  6. #6
    Member Member Bonny's Avatar
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    Default Re: Best mod ever but Romans not finished

    Polybian Hastati have the wrong sprite (the use the Principes sprite),
    Polybian Equites have also the wrong sprite.
    well sprites.. for all who don't know it sprites are 2d textures that repalce the 3d models of your units if you zoom out far enough, in order to save hardware power. They are generated from the units texture and 3dmodel by the RTW engine.

    Why do Polybian Hastati and Prinzipes have the same Sprite?

    One RTW rule is: You can't have two texture slots for one faction on one model unless you make another model entry for it. The entrys are limited to 250.
    To save model space EB used a trick to make two units on the same dmb entry available for one faction.

    Code:
    ; Roman infantry - Hastati / Principes (Late)
    
    type				roman_infantry_hastati_principes
    skeleton			fs_pilum, fs_gladius
    indiv_range			40
    texture				seleucid, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_late_Hastatii_Julii.TGA
    texture				merc, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_late_Principes_Julii.TGA
    texture				slave, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_late_Hastatii_Julii.TGA
    model_flexi_m			eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, 15
    model_flexi_m			eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, 30
    model_flexi_m			eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, 40
    model_flexi			eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, max
    model_sprite		seleucid, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_all.spr
    model_sprite		merc, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_principes_merc.spr
    model_sprite		slave, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_all.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    EB used the merc slot for the other unit (in this case the Principes), if you give that unit selucid (romans) ownership in edu, the game recognices it as roman unit (which makes it possible to add this unit to recruitment for that faction).
    Both units have their sprites made and assigned in dmb.
    Now the engine makes something that we can't stop:
    If you play a battle were both units take part the sprite of the Principes is used by the game for the Hastati, too. The merc slot overwrites somehow the factional slot.
    If you play a battle were only the Hastati take part only the game uses the right sprite for it.
    The same applys for Hysteroi Pezhetaioi / Agyrsapides, late and early Equites, late and early lybu Phoenician infafntry and several other units which use this trick.

    I hope it was understandable

    Bonny


  7. #7

    Default Re: Best mod ever but Romans not finished

    Damn you are good! If you are Finnish, perkele vittu muna! Damn! Stupid engine! But tell can there something be done about the Polybian Triarii. Did you noticed that black helmet bug? Is that a wrong skeleton? I noticed in the last patch 0.81v2 new cas files for late Triarii but the bug is still there. The instalation asked me to overwrite them but they are still bugged. Please help! Its so anyoing.
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  8. #8
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Best mod ever but Romans not finished

    Do you have a screenshot?


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