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Thread: Best mod ever but Romans not finished

  1. #1

    Default Best mod ever but Romans not finished

    This is is really the best mod of RTW I ever saw. But think Romans are not finished and it really ruining my feeling.

    I started a Roaman campaign on VH/VH. The game is awsome. All the thing with reforms, new buildings, new units, just great. Now is 234 BC I menaged to destroy Carthage and Epiros, while KH and Ponots disapeard. My empire is the largest but I am getting atacked from all sides. Averni from the west, Germans from the north and Macedonians from the east. Only due to my suprime skills in this game I menage to hold my frontiers. ( I have been playing this bleeding game for 3 years now).
    But lets get to the point. I was really looking forward to the Polybian reforms and the new units but they are bugged and that ruines my feeling.
    Polybian Triari have black helmet bug,
    Polybian Hastati have the wrong sprite (the use the Principes sprite),
    Polybian Equites have also the wrong sprite.

    While the Camilian units where all totaly perfect in every way the Polybian are bugged.

    BTW also noticed Macedonian Levy Hoplite have wrong sprites and Steppe riders (mercenary) have no sprites (hores is left unmounted).

    So while you guys make next astonishing things with this awsome mod please correct these bugs so the feeling of the best game ever never goes away!
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  2. #2

    Default Re: Best mod ever but Romans not finished

    All known problems. All will be fixed in the fullness of time.

  3. #3
    Imperialist Brit Member Orb's Avatar
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    Default Re: Best mod ever but Romans not finished

    Should be in the bugs subforum. We have it for a reason...I think...


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  4. #4
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Best mod ever but Romans not finished

    The new patch (released today) will fix some skin and sprite problems. I forget which, but I think it includes that Polybian Triarii problem.


  5. #5
    EB Token Radical Member QwertyMIDX's Avatar
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    Default Re: Best mod ever but Romans not finished

    EB is still a beta, it obviously still has some bugs. Come one guys, RTW still has bugs in version 1.5.
    History is for the future not the past. The dead don't read.


    Operam et vitam do Europae Barbarorum.

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  6. #6
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Best mod ever but Romans not finished

    i havent noticed anything wrong with triarii


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  7. #7

    Default Re: Best mod ever but Romans not finished

    Quote Originally Posted by MarcusAureliusAntoninus
    The new patch (released today) will fix some skin and sprite problems. I forget which, but I think it includes that Polybian Triarii problem.
    Great! It's released? I don't see the thread?
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  8. #8

    Default Re: Best mod ever but Romans not finished

    I shouldn't have to live in a world where all the good points are horrible ones.

    Is he hurt? Everybody asks that. Nobody ever says, 'What a mess! I hope the doctor is not emotionally harmed by having to deal with it.'

  9. #9

    Default Re: Best mod ever but Romans not finished

    I haven't noticed any problems with my Polybian units. And odd that the patch wasn't announced in a new thread at all......

    MARMOREAM•RELINQUO•QUAM•LATERICIAM•ACCEPI

  10. #10
    Krusader's Nemesis Member abou's Avatar
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    Default Re: Best mod ever but Romans not finished

    We like to keep the fans on their toes.

  11. #11

    Default Re: Best mod ever but Romans not finished

    Quote Originally Posted by CaesarAugustus
    I haven't noticed any problems with my Polybian units. And odd that the patch wasn't announced in a new thread at all......
    Well, then you are blind or you are playing with unit setting at maximum.
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  12. #12
    EB II Romani Consul Suffectus Member Zaknafien's Avatar
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    Default Re: Best mod ever but Romans not finished

    well yeah we're playing at maximum.. but that doesnt change the skin...maybe something to do with your video card?


    "urbani, seruate uxores: moechum caluom adducimus. / aurum in Gallia effutuisti, hic sumpsisti mutuum." --Suetonius, Life of Caesar

  13. #13
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Best mod ever but Romans not finished

    Quote Originally Posted by Zaknafien
    well yeah we're playing at maximum.. but that doesnt change the skin...maybe something to do with your video card?
    It changes it so that the sprites don't appear, and I think it increases the range where the lower detail .cas appear. Which suggests its a model problem not a skin problem.

    Foot
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  14. #14
    Member Member Bonny's Avatar
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    Default Re: Best mod ever but Romans not finished

    Polybian Hastati have the wrong sprite (the use the Principes sprite),
    Polybian Equites have also the wrong sprite.
    well sprites.. for all who don't know it sprites are 2d textures that repalce the 3d models of your units if you zoom out far enough, in order to save hardware power. They are generated from the units texture and 3dmodel by the RTW engine.

    Why do Polybian Hastati and Prinzipes have the same Sprite?

    One RTW rule is: You can't have two texture slots for one faction on one model unless you make another model entry for it. The entrys are limited to 250.
    To save model space EB used a trick to make two units on the same dmb entry available for one faction.

    Code:
    ; Roman infantry - Hastati / Principes (Late)
    
    type				roman_infantry_hastati_principes
    skeleton			fs_pilum, fs_gladius
    indiv_range			40
    texture				seleucid, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_late_Hastatii_Julii.TGA
    texture				merc, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_late_Principes_Julii.TGA
    texture				slave, eb/data/models_unit/textures/ebunit_Prome_new_unit_roman_late_Hastatii_Julii.TGA
    model_flexi_m			eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, 15
    model_flexi_m			eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, 30
    model_flexi_m			eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, 40
    model_flexi			eb/data/models_unit/ebunit_Prome_new_unit_roman_late_HastatiiPrincipes_high.cas, max
    model_sprite		seleucid, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_all.spr
    model_sprite		merc, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_principes_merc.spr
    model_sprite		slave, 60.0, eb/data/sprites/roman/ebsprite_roman_infantry_hastati_all.spr
    model_tri			400, 0.5f, 0.5f, 0.5f
    EB used the merc slot for the other unit (in this case the Principes), if you give that unit selucid (romans) ownership in edu, the game recognices it as roman unit (which makes it possible to add this unit to recruitment for that faction).
    Both units have their sprites made and assigned in dmb.
    Now the engine makes something that we can't stop:
    If you play a battle were both units take part the sprite of the Principes is used by the game for the Hastati, too. The merc slot overwrites somehow the factional slot.
    If you play a battle were only the Hastati take part only the game uses the right sprite for it.
    The same applys for Hysteroi Pezhetaioi / Agyrsapides, late and early Equites, late and early lybu Phoenician infafntry and several other units which use this trick.

    I hope it was understandable

    Bonny


  15. #15

    Default Re: Best mod ever but Romans not finished

    Damn you are good! If you are Finnish, perkele vittu muna! Damn! Stupid engine! But tell can there something be done about the Polybian Triarii. Did you noticed that black helmet bug? Is that a wrong skeleton? I noticed in the last patch 0.81v2 new cas files for late Triarii but the bug is still there. The instalation asked me to overwrite them but they are still bugged. Please help! Its so anyoing.
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  16. #16
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Best mod ever but Romans not finished

    Do you have a screenshot?


  17. #17

    Default Re: Best mod ever but Romans not finished

    Sure, where should I post it?
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  18. #18

    Default Re: Best mod ever but Romans not finished

    here...

  19. #19
    Member Member Bonny's Avatar
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    Default Re: Best mod ever but Romans not finished

    The Polybian Triarii lod cas and the Karthagian Sacred Band Phalanx lod cas (as far as i know the only units with graphikal errors left) have both been fixed.
    This is included in our latest release 0.81 a v.2.

    download


  20. #20

    Default Re: Best mod ever but Romans not finished

    Quote Originally Posted by MarcusAureliusAntoninus
    Do you have a screenshot?
    Take a good look at he other half of the unit. They have bugged helmats and shoulders.

    Damn, how do I sent attachments?
    Last edited by Nick.Altman; 05-16-2007 at 23:01.
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  21. #21

    Default Re: Best mod ever but Romans not finished

    Quote Originally Posted by Nick.Altman
    Take a good look at he other half of the unit. They have bugged helmats and shoulders.

    Damn, how do I sent attachments?
    I just saw, posting rules say I can't post attachments so I need another way to post SS.
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  22. #22

    Default Re: Best mod ever but Romans not finished

    https://imageshack.us

    Make sure that you change the SS to a jpg or another format that is acceptable to their site and you got it posted.

  23. #23

    Default Re: Best mod ever but Romans not finished

    https://img208.imageshack.us/img208/...0060218br0.jpg

    https://img82.imageshack.us/img82/83...3532629nq2.jpg

    https://img82.imageshack.us/img82/80...3523803mh4.jpg

    Hope you can see how half of the unit has normal helmets and the other half black. As you move in game the helmets turn black from bronze and back.
    Last edited by Nick.Altman; 05-17-2007 at 08:15.
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  24. #24
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Best mod ever but Romans not finished

    Yep, that looks like a sprite and/or LOD thing. Never seen just the helmets before though...
    I'll see if I can recreate it on my computer tommorrow...


  25. #25
    Member Member Bonny's Avatar
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    Default Re: Best mod ever but Romans not finished

    gah the lod cas are still bugged (low and lowest),
    sorry haven't tested the new ones before the build was made


  26. #26

    Default Re: Best mod ever but Romans not finished

    Quote Originally Posted by Bonny
    gah the lod cas are still bugged (low and lowest),
    sorry haven't tested the new ones before the build was made
    Damn!
    I'll beta test the romans for ya!
    I checked the Carthagenians, they are OK! No mistake there.

    Please correct just that, for 0.81final v3. Please...
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  27. #27

    Default Re: Best mod ever but Romans not finished

    Quote Originally Posted by Nick.Altman
    Damn!
    I'll beta test the romans for ya!
    I checked the Carthagenians, they are OK! No mistake there.

    Please correct just that, for 0.81final v3. Please...
    Any progress in this matter?
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

  28. #28
    Voluntary Suspension Voluntary Suspension Philippus Flavius Homovallumus's Avatar
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    Default Re: Best mod ever but Romans not finished

    Patience, when there is a fix it will be released.
    "If it wears trousers generally I don't pay attention."

    [IMG]https://img197.imageshack.us/img197/4917/logoromans23pd.jpg[/IMG]

  29. #29
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Best mod ever but Romans not finished

    Don't expect anything big. The bug has been noted and will be fixed, but it is a very minor bug. It will be included in the next major EB release, but it won't get its own fix or patch. Only major crashes get quick fixes released right away. "v0.81a v2" was a rare thing (assembled by only a couple people) and was designed to simplify all of the installs and fixes into one thing, and was made to be a long term complete v0.8. Don't expect any patches, fixes, or releases for quite a while.


  30. #30

    Default Re: Best mod ever but Romans not finished

    Quote Originally Posted by MarcusAureliusAntoninus
    Don't expect anything big. The bug has been noted and will be fixed, but it is a very minor bug. It will be included in the next major EB release, but it won't get its own fix or patch. Only major crashes get quick fixes released right away. "v0.81a v2" was a rare thing (assembled by only a couple people) and was designed to simplify all of the installs and fixes into one thing, and was made to be a long term complete v0.8. Don't expect any patches, fixes, or releases for quite a while.
    DAMN! I FORGOT WHERE DO WE DINE TONIGHT!?

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