I know there's been a bit of discussion about this, in terms of 1.3 wishlist, but how do people handle reinforcement stacks in the meantime?
Here's what happpened to me: I was assaulting a citadel (?- the one with three rings of defense), with two stacks. I kept both under my control, which meant that I could only control the reinforcements once a slot freed up from a unit in my primary army. Not ideal, but at least I'm in control. I was having a jolly time, blowing holes in walls, proceeding methodically. Lots of fun b'c it was my first assault on such a high level castle. So much fun, in fact, that as I was about to deliver the final battle,- ding- 'you lose, time expired'! --- I'd forgotten to watch the battle clock. Drat!
So next turn, I assault again, thinking I'll be mindful of the clock this time (I've never lost a battle b'c of time before), and besides, the AI probably won't have repaired all those holes in the walls. Somehow, however, I must've accidently tagged the box giving AI auto control over my reinforcement stack. So what do they do? Charge straight into the inner keep (interesting aside- the computer HAD repaired all the GATES that I destroyed, but not the holes in walls- what sense does THAT make???) and place my cavalry at the mercy of lots of spears in a tight space. So I try to rescue them, and race my swords in, but they're obviously slower than cavalry. Long story short, I suffered a lot more casualties than I would've if I'd been in full control.
Point 1- Not being able to control your own reinforcements sucks; and
Point 2- Does anyone use AI control, on the premise that "more troops now" outweights "more control and fewer troops now"?
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