vote for perltasts or archers, in my opinion i thing peltasts are better because they have throwing javilins
vote for perltasts or archers, in my opinion i thing peltasts are better because they have throwing javilins
Last edited by Caeser The III; 05-16-2007 at 03:40.
old name was:Ilikethisgame5
if you die on a elevator,make sure to press up
why is no one voting........![]()
old name was:Ilikethisgame5
if you die on a elevator,make sure to press up
Because you need to allow more than 13minutes.![]()
Regards
(RTW Eras: RTW V1.5 and BI V1.6 No Mods)
Currently writing a Scipii AAR (with pictures)
https://forums.totalwar.org/vb/showthread.php?t=91877
Barbarian Invasion. Franks hold out against the world.
https://forums.totalwar.org/vb/showthread.php?t=77526
Archer auxila .. great range manny arrows ... cav archer .. do i need to say it ? they rule !
"One who knows the enemy and knows himself will not be in danger in a hundred battles.
One who does not know the enemy but knows himself will sometimes win, sometimes lose.
One who does not know the enemy and does not know himself will be in danger in every battle."![]()
![]()
Archers easy, because you get more ammo and can set fire to them.
Archer auxilia hands down - main reason - more ammunition.....
I only use peltasts if I can't get archers. Archers can actually destroy an enemy unit because they have enough ammo. Peltasts only start making a dent then run out of ammo.
Horse Archers are THE best though! Why can't I vote for Horse Archers!?
S-U-C-E-S! That's the way you spell... suces?
Peltasts are awful in RTW - almost worthless. Archers - esp. the more powerful ones - are uber. I recall my Romans and Seleucids machine-gunning the AI from afar. It struck me as horribly unrealistic and not very fun gameplay.
I'd strongly recommend the RTR and EB mods, partly because they weaken archers a little and boost peltasts a lot. Quite aside from the realism issue, it means that you value both unit types: the peltasts are great for killing heavy infantry (esp. phalanxes); the archers (or slingers) are great for killing peltasts.
for me it's not an ammo thing, it's a range thing, the range of the archers just pwns all, especially from ontop of a hill. Archers from behind a phalanx is the best way to take out chariots IMO.
Last edited by Stuperman; 05-16-2007 at 15:50.
Fredericus Erlach, Overseer of Genoa, Count of Ajaccio in exile, 4th elector of Bavaria.
im makein another poll
old name was:Ilikethisgame5
if you die on a elevator,make sure to press up
In RTW, and in BI against certain factions, archers rule the battlefield.
before you ask a RTW modding question make sure you have done these things:
1. At least read these two stickies in the Modding Questions forum: Introduction and Welcome
2. used the search function (upper right corner of your screen) to know if your Q has been asked before.
3. browsed the Modding Answers subforum, and the Scriptorium.
![]()
![]()
![]()
Yeah, no doubt archers, but I do like, my pelasts. Just lures the general from the opposition too many times right on to spear point.
Archers have flame and range going for them. I don't bother with peltasts unless I'm in an early Rome campaign.
"They shall know the power of thy sword" ManoWar
Ditto. When archers are available, I start phasing peltasts and other spear throwers out. They have much more ammo. Flaming arrows help especially when your foe is sending armored elephants.Originally Posted by IceWolf
I also look forward to archer upgrades, such as Roman archer auxilia, pharaoh's archers, and the German archers. Other factions have good ones as well.
In the XGM mod, Cretan archers and "picked Cretan archers" can also be recruited. The only problem is shipping them all over to be retrained as they can only be retrained there in Crete.
Besides, archery is a sport in which I also enjoy competing in.
Strength and Honor
Celt Centurion
Bookmarks