Agreed.Originally posted by Ludens
True, yet the defensive A.I. of M:TW was far more mobile and proactive in trying to gain height advantage. The R:TW A.I. simply picks its spot and sticks to it.
Morale penalties can make a true difference if the game is on the line (when the decisive melee is joined) and at the closing stages of a battle were armies are scattered all over the map, are fatigued and undermaned.Originally posted by Ludens
I don't think the lack of ambushes is matter of bonuses. A morale penalty is hardly the only or even the most important consequence of an ambush.
Having joined the MP game recently, i start understanding that there is a very fine morale "link" in the MTW engine that keeps together an army. Units need to support each other in terms of space and time, and against other units if they are not to rout.
In the SP game this is not always visible due to all the upgrades and bonuses - for example 30 turns in the campaign in the original MeddMod IV, my swordsmen would fight till the last man as they carry many valour,armour,weapon and morale upgrades.
If you play without upgrades (in the campaign or online) this is not the case and morale is instrumental. So ambushing, ie attack from a hidden place at a critical point can have a massive hit in the "relationships" that the enemy is having for keeping his units together morale wise, and turn the tables in a short time to a massive rout that usually is irrecoverable.
Similarly, if the AI had an all infantry army versus a cavalry heavy army, he would set it in the woods, since they was something to be gained (cavalry was getting hefty penalties in woods in STW/MTW but not in RTW).
Anyway, it is only a suspicion i have relative to the RTW AI behaviour and so unsubstantiated.
Another example isthat in MTW 1.0 spears were more of cavalry killers until they were nerfed (in order to lose from swords by popular demand).
However the AI is still using the spears past that stage as cavalry killers, when they are now pinners (low attack, high defence). Cavalry killers are now halberds,other cavalry and even swords when properly valoured-upgraded.
All in all the AI kept his habit and that put him at a disadvantage. Something similar might be happening in RTW or simply of course whole AI sections were taken-out to make the game more simple and so accessible, perhaps.
For another example the MTW AI is a very keen flank charger with cavalry - the RTW is much less keen on this but then again there is no blobbing penalty and charges seem to work just as well through friendly and enemy units.
Another thing to consider is perhaps the control the AI has over individual men. In the older engine i read that calculations were being done on a per man basis and this does not seem to be the case in the newer one.
Many Thanks
Noir
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