
Originally Posted by
Noir
Do all these "numbers of ways" that the game has been according to you improved, make the game more challening? Do they keep the tactical standard and so replayability high, asuming that you leave all the mods out? Because all i see is complains about bugs, and about how easy the game is on the campaign and in the field - hence the huge AI issue, that ironically although an issue previously it was actually more up to it.
I am not sure exactly which game you are talking about.
If it is vanilla RTW, the answer is no. It's fatally flawed by lack of challenge - at least as Romans (Carthies were rather fun in the early game, but I am mainly drawn to the Romans). But it does not have many bugs.
RTW/BI is quite replayable and challenging, but I am biased as I like the premise (Rome under attack).
If you are talking about the latest version of the new engine, M2TW, then yes there's been a lot of talk of bugs but the big ones are now squashed. Personally I think several of the changes do make it more challenging - for example, I find the economy better balanced than MTW where it was frankly broken (sea trade network = teh win).
There is still a fundamental problem with challenge, IMO, and that is the strategic AI has not coped with the new campaign map freedom. I started an English AAR to try to refute the argument that the game lacks challenge:
https://forums.totalwar.org/vb/showthread.php?t=83785
But as the tables in that AAR show, the surprising thing was the proportion of battles in which I had an advantage from the start. It wasn't that I was winning against the odds due to poor tactical AI; it was that the AI was poor at setting up good odds battles due to poor strategic AI. Ironically, I think it would be something CA could fairly easily fix - just by programming the AI to be more cautious in giving battle, ie only attack at 2:1 or higher; stay out of contact with armies that can attack you at 1:1 or higher.
On the other hand the reason why I have paused the campaign was because it was getting rather hard - I lost all my generals in the Middle East!
In fact some of these complains about challenge i heard them precisely from
you.
Indeed. But then I am a grognard and complaining is what grognards do best. But I am an old enough grognard to have found no realistic historical wargame on a computer challenging. But it sure beats trying to play board wargames solitaire, which is what I had to do in my pre-PC youth.
i guess i shouldn't take your word for it though, since you haven't played more than one vanilla campaign?
I said completed, not played. TW has always suffered from a tipping point problem - you get so big, you can't be beat. And then it's just hard work. When I am going to win, I typically quit. One reason why I like doing PBMs is that I get to see the mid and end-games, which I often burn out on when playing solo.
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