I like Take command
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Combat feels authentic beyond the basics of ensuring that regiments and commanders remain true to the textbooks. Positioning is crucial. You need to get your artillery into the right position and place your infantry in the ideal spot to both gain a good firing height and an ideal location for an enemy-breaking bayonet charge. This isn't particularly easy. Maps are sprawling affairs (which get the job done nicely despite being pretty dated, with blurry troops and choppy animations) filled with battle-affecting physical features such as forests, roads, walls, and farmhouses
Really neat is how every unit has the correct commnder and every unit has the correct flag that it carries in battle .
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Battles are much more orderly than you would think, though, largely thanks to immaculate artificial intelligence. Brigade commanders do a solid job of issuing orders in your stead when the shooting starts, so you don't need to concern yourself with micromanagement. Forget to put a brigade into a proper firing line when moving into firing position--which is almost inevitable in larger battles, as you tend to be dealing out orders to at least a half-dozen brigades at any given time--and the commander takes over and does it for you. He also shifts the line into ideal firing position, swings in around to target a new enemy column if the first is dispersed or destroyed, and is quick to order his men to respond if ambushed. Essentially, the urge for self-preservation kicks in smartly whenever you drop the ball. Control freaks might not appreciate this, as it can fairly be said that aspects of the game run on autopilot. But this does add to the authenticity of being involved in a real battle, with real human commanders taking and interpreting your orders.
Needless to say the same goes for the enemy units facing you. These are really tough battles. The AI are no morons.
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If you're a wargamer with an interest in the Civil War, you will love Take Command: Second Manassas. The only caveat is that the rigorous attention to historical detail makes for such a leisurely pace that casual gamers might be scared away. Then again, the casual crowd isn't apt to be interested in a hardcore Civil War reenactment sim in the first place, so MadMinute's target demographic isn't likely to care.
The thing is you must march your units to their positions for the battle, Using the correct routes and giving the proper marching orders has a lot to do with the out come. Its not just all lined up like in VI. The maps are huge and it takes quite q while to get everything in position. If your not playing the commander in cheif you will reguarly recieve dispatches from your superior officers telling you what to do. You can see the dispatches coming on their horses right thriugh the battle. Its truly an amazing game. I have both Bull Run and Mannassas and love playing them both.
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