Quote Originally Posted by Noir
Yes,
in MedMod IV this has been implemented and as far as i am concerned it works. Wes did it after realising from MP players comments that archers were effectively nil in MP games, but i am sure that Puzz can give a much more valid comment as to whether that is a really good idea or not, particularly in perspective with a potential increase in ammo.
The decrease in load time for archers is not a bad idea so long as it doesn't become too fast and too unrealistic. I would say this would be a difficult stat to balance correctly. You could easily end up with archers that blow all of their ammo quickly but are still not being any more effective as far as hitting the target and doing damage. The only advantage they have is that they can wear down a target faster, but not any more effectively.
Quote Originally Posted by Noir
Wes also has nerfed the xbows and arbalests aiming to make all missiles comparable. It certainly plays better than vanilla for missiles IMO.

Many Thanks

Noir
I'm not familiar with how missiles were altered in medmod, as I haven't played it for long enough, but nerfing crossbows and arbalests to be comparable to shortbows seems wrong, unless I'm reading you incorrectly? The main handicap with bolt weapons is the slow reload, so when they do eventually fire you probably want them to be effective and not go off like a damp squib.