The decrease in load time for archers is not a bad idea so long as it doesn't become too fast and too unrealistic. I would say this would be a difficult stat to balance correctly. You could easily end up with archers that blow all of their ammo quickly but are still not being any more effective as far as hitting the target and doing damage. The only advantage they have is that they can wear down a target faster, but not any more effectively.Originally Posted by Noir
I'm not familiar with how missiles were altered in medmod, as I haven't played it for long enough, but nerfing crossbows and arbalests to be comparable to shortbows seems wrong, unless I'm reading you incorrectly? The main handicap with bolt weapons is the slow reload, so when they do eventually fire you probably want them to be effective and not go off like a damp squib.Originally Posted by Noir
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