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Thread: Improving vanilla archers

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  1. #1

    Default Re: Improving vanilla archers

    I'm not sure that arrows units become obsolete when bolts come on the scene. Personally I've always preferred arrows due to the faster recycle. It is worth looking into though.

    Homelands for the western archers are something i haven't finalised as yet. The list of homelands will be very large, and I think i did try a similarly large list of homelands for another unit in the past and it caused a crash. I'll have to try it and see if I can get it to work.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  2. #2

    Default Re: Improving vanilla archers

    Maybe with several "clone" archer units, with a few homelands each, for each faction?
    Iä Cthulhu!

  3. #3

    Default Re: Improving vanilla archers

    The Unknown Guy's idea is good, feasible, simple and it will make a difference. They might need to be grouped in pairs to come around the 256 unit limit though.

    *edit* : on second thoughts perhaps pairs will not do, depending on the number of catholic factions you eventually introduced. Maybe triplets or above. *edit*

    Many Thanks

    Noir
    Last edited by Noir; 05-19-2007 at 17:43.

  4. #4

    Default Re: Improving vanilla archers

    I can see this being very confusing as to what can be retrained where. The clone units would be indistinguishable and it would not be easy to find a unit's region for retraining. It may be better to try and regionalise the units giving them different names, such as European Archers, Scandinavian Archers, British Archers, Italian Archers and Iberian Archers. We're currently up to unit 192 at present so we have a few to play with. Before I do that I'll try adding archer homelands again and report back if I'm successful.

    -Edit: Working homelands for western and eastern archers.

    Eastern Archers: "ID_NOVGOROD, ID_MUSCOVY, ID_LIVONIA, ID_SMOLENSK, ID_RYAZAN, ID_CHERNIGOV, ID_LITHUANIA, ID_PEREYASLAVL, ID_VOLGA_BULGARIA, ID_KHAZAR, ID_KIEV, ID_CRIMEA, ID_VOLHYNIA, ID_MOLDAVIA, ID_CARPATHIA, ID_WALLACHIA, ID_BULGARIA, ID_HUNGARY, ID_CROATIA, ID_SERBIA, ID_GREECE, ID_CONSTANTINOPLE, ID_GEORGIA, ID_ARMENIA"

    Western Archers: "ID_SCOTLAND,ID_NORTH_UMBRIA,ID_MERCIA,ID_WALES, ID_WESSEX, ID_IRELAND, ID_NORWAY, ID_SWEDEN, ID_DENMARK, ID_PRUSSIA, ID_POLAND, ID_BRANDENBURG, ID_SILESIA, ID_BOHEMIA, ID_SAXONY, ID_FREISLAND,ID_FLANDERS,ID_NORMANDY, ID_BRITTANY, ID_FRANCONIA, ID_LORRAINE, ID_CHAMPAGNE, ID_ILE_DE_FRANCE, ID_ANJOU, ID_AQUITAINE, ID_TOULOUSE, ID_PROVENCE, ID_BURGUNDY, ID_SWABIA, ID_BAVARIA, ID_SWITZERLAND, ID_TYROLIA, ID_AUSTRIA, ID_GRANADA, ID_CORDOBA, ID_PORTUGAL,ID_LEON, ID_CASTILE, ID_VALENCIA, ID_NAVARRE, ID_ARAGON, ID_CORSICA, ID_SARDINIA, ID_GENOA, ID_MILAN, ID_VENICE, ID_TUSCANY, ID_PAPAL_STATES, ID_ROME, ID_NAPLES, ID_MALTA, ID_SICILY"

    Other regions are covered by either Turcoman Foot, Desert Archers or Psiloi.

    Last edited by caravel; 05-20-2007 at 00:22.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

  5. #5

    Default Re: Improving vanilla archers

    It may be better to try and regionalise the units giving them different names, such as European Archers, Scandinavian Archers, British Archers, Italian Archers and Iberian Archers.
    (That'd be neater, yes) BTW: maybe Genovese sailors could be generalized as the standard Italian archer, and made more widespread in building places?
    Iä Cthulhu!

  6. #6

    Default Re: Improving vanilla archers

    Well that is now a moot point as I've got the western and eastern homelands working correctly.

    As to the Genovese Sailors I'm not so sure what to do with them as yet, but the Italian AI faction does train them in preference to Archers anyway, so it may not be a problem to leave it as it is. I could extend their homelands and remove archers from the Italian roster but that would leave the Italians somewhat restricted.

    Instead I may increase the stats of the Genoese Sailors and turn them into a decent skirmisher unit in line with Psiloi, which is how they would have been historically. Their dependencies seem fine as they are.
    “The majestic equality of the laws prohibits the rich and the poor alike from sleeping under bridges, begging in the streets and stealing bread.” - Anatole France

    "The law is like a spider’s web. The small are caught, and the great tear it up.” - Anacharsis

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