I assume battles between players are auto resolved...what about battles between players and AI?
I assume battles between players are auto resolved...what about battles between players and AI?
IN hotseat mode afaik from playing myself one human vs ai opponents.Originally Posted by Ulstan
Defensive battles for human vs ai are autoresolved.
Attacking battles human vs ai can be enabled to be played.(in th cfg file)
Of course hotseat mode is meant to be between at least two humans. In the situation in the above setup human attacking the other human will mean the attacker gets to play while the defensive human is run by the ai.(obviously both humans can't control their own forces at the same time during battle.)
For these reasons maybe hotseat should be all autoresolved for 2 or more humans, I guess its the players choice.
In the situation 1 human vs ai you really have the normal singleplayer game, I was using hotseat like this because it allowed me to start after x turns(I was using 100 turns) had passed automatically and then select the weakest faction to play from that time( I had an interesting time as Scotland which had only Antioch to start with and had to deal with Mongols/Egypt/Timurids , however eventually I abandoned it because of defensive autoresolving)
Such is life- Ned Kelly -his last words just before he was hanged.
IN hotseat mode afaik from playing myself one human vs ai opponents.Originally Posted by Ulstan
Defensive battles for human vs ai are autoresolved.
Attacking battles human vs ai can be enabled to be played.(in th cfg file)
Of course hotseat mode is meant to be between at least two humans. In the situation in the above setup human attacking the other human will mean the attacker gets to play while the defensive human is run by the ai.(obviously both humans can't control their own forces at the same time during battle.)
For these reasons maybe hotseat should be all autoresolved for 2 or more humans, I guess its the players choice.
In the situation 1 human vs ai you really have the normal singleplayer game, I was using hotseat like this because it allowed me to start after x turns(I was using 100 turns) had passed automatically and then select the weakest faction to play from that time( I had an interesting time as Scotland which had only Antioch to start with and had to deal with Mongols/Egypt/Timurids , however eventually I abandoned it because of defensive autoresolving).
BTW passwords , there is no need to enter any passwords just enter at that screen
Such is life- Ned Kelly -his last words just before he was hanged.
IN hotseat mode afaik from playing myself one human vs ai opponents.Originally Posted by Ulstan
Defensive battles for human vs ai are autoresolved.
Attacking battles human vs ai can be enabled to be played.(in th cfg file)
Of course hotseat mode is meant to be between at least two humans. In the situation in the above setup human attacking the other human will mean the attacker gets to play while the defensive human is run by the ai.(obviously both humans can't control their own forces at the same time during battle.)
For these reasons maybe hotseat should be all autoresolved for 2 or more humans, I guess its the players choice.
In the situation 1 human vs ai you really have the normal singleplayer game, I was using hotseat like this because it allowed me to start after x turns(I was using 100 turns) had passed automatically and then select the weakest faction to play from that time( I had an interesting time as Scotland which had only Antioch to start with and had to deal with Mongols/Egypt/Timurids , however eventually I abandoned it because of defensive autoresolving).
BTW passwords , there is no need to enter any passwords just enter at that screen
Such is life- Ned Kelly -his last words just before he was hanged.
IN hotseat mode afaik from playing myself one human vs ai opponents.Originally Posted by Ulstan
Defensive battles for human vs ai are autoresolved.
Attacking battles human vs ai can be enabled to be played.(in th cfg file)
Of course hotseat mode is meant to be between at least two humans. In the situation in the above setup human attacking the other human will mean the attacker gets to play while the defensive human is run by the ai.(obviously both humans can't control their own forces at the same time during battle.)
For these reasons maybe hotseat should be all autoresolved for 2 or more humans, I guess its the players choice.
In the situation 1 human vs ai you really have the normal singleplayer game, I was using hotseat like this because it allowed me to start after x turns(I was using 100 turns) had passed automatically and then select the weakest faction to play from that time( I had an interesting time as Scotland which had only Antioch to start with and had to deal with Mongols/Egypt/Timurids , however eventually I abandoned it because of defensive autoresolving).
BTW passwords , there is no need to enter any passwords just enter at that screen
Such is life- Ned Kelly -his last words just before he was hanged.
IN hotseat mode afaik from playing myself one human vs ai opponents.Originally Posted by Ulstan
Defensive battles for human vs ai are autoresolved.
Attacking battles human vs ai can be enabled to be played.(in th cfg file)
Of course hotseat mode is meant to be between at least two humans. In the situation in the above setup human attacking the other human will mean the attacker gets to play while the defensive human is run by the ai.(obviously both humans can't control their own forces at the same time during battle.)
For these reasons maybe hotseat should be all autoresolved for 2 or more humans, I guess its the players choice.
In the situation 1 human vs ai you really have the normal singleplayer game, I was using hotseat like this because it allowed me to start after x turns(I was using 100 turns) had passed automatically and then select the weakest faction to play from that time( I had an interesting time as Scotland which had only Antioch to start with and had to deal with Mongols/Egypt/Timurids , however eventually I abandoned it because of defensive autoresolving).
BTW passwords , there is no need to enter any passwords just enter at that screen
Such is life- Ned Kelly -his last words just before he was hanged.
Sorry about the repeats, network error please delete.
Such is life- Ned Kelly -his last words just before he was hanged.
That's how it worked before the patch too.Originally Posted by Razor1952
A bit dissappointing...I had hoped that there would have been some improvement as a result of the patch but it appears the only difference in the start of turn screen.
Obviously, it would not be possible for two players to play battles against eac other in Hotseat mode but I had hoped it would have allowed all battles against the AI to be played.
Anyway, the net result is that my son and I won't be playing MTW2 this weekend, or at least not together.
Didz
Fortis balore et armis
BUMPtizzle
what if u change
[hotseat]
autoresolve_battles = 1
disable_console = 1
disable_papal_elections = 1
save_prefs = 1
update_ai_camera = 0
validate_diplomacy = 1
to read
[hotseat]
autoresolve_battles = 0
disable_console = 1
disable_papal_elections = 0
save_prefs = 1
update_ai_camera = 0
validate_diplomacy = 1
so i theory you can fight battles realtime and have papal elections? does that make a significant difference?
The late Emperor Peter von Kastilien the Tyrant, Lamm der Wahrheit.
Join Capo de Tutti Capi II! It's totally amazing!
Gotta say, though, that I love this hot seat mode. It's the closest thing you can get to a true LAN multiplayer on the strategic map, so I'll take it!
I am playing as the Scots and my son is playing as the Spanish and right now we are allied together. He has crushed the Portuguese and is wiping out the Moors, as well as pushing into Toulouse and I have destroyed the English, control all the British Isles and am now punishing the French in Angers, Rennes, Paris, etc.
We have agreed to stay allied together and try not to get in each others' way, and so the race is on to see who will accomplish the victory condition first, helping each other out as best as possible, where we can, hence the dual push against the French at the moment.
A lot of fun, let me tell you!
Alex my friend, when you defend against an AI opponent, can you defend as per a normal defense battle?
Or does the AI still control your moves, simply letting you 'watch' the battle.
In 1.1, You could attack as per normal, human vs human was auto'ed and defense was a 'watch' only event.
Didz is asking, has this changed at all in 1.2?
I tested it and as far as I could see it hadn't changed at all from 1.1.
If you have somehow made it work I'd be interested to know what you did,
Didz
Fortis balore et armis
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