From your post, it seems that the games seemed alot harder to you and you lost a campaign or two. First, remember to have up to 1.2 patch and remember, the two games are different and that there are different game mechanics to each
From your post, it seems that the games seemed alot harder to you and you lost a campaign or two. First, remember to have up to 1.2 patch and remember, the two games are different and that there are different game mechanics to each
"I do not know what I may appear to the world; but to myself I seem to have been only like a boy playing on the seashore, and diverting myself in now and then finding a smoother pebble or a prettier shell than ordinary, whilst the great ocean of truth lay all undiscovered before me." - Issac Newton
I guess not everyone can have fun with M2TW. In my experience I have had alot of fun and has been great to play all the way through, even with some of the bugs that were in 1.0.
I play Custom Campaign Mod with 1.2!
My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
Kobal2fr's guides on training chars to be
Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579
When I said mods I also meant ALL those that are in your sig. So I should say mods + fixes, to be precise.
If you remember me from M:TW days add me on Steam, do mention your org name.
http://www.steamcommunity.com/id/__shak
Thought I might add that I doubt loosing a campaign is likely in M2TW especially for someone who has played RTW. I'm 100 turns into a HRE campaign and these are the annoyances I've seen so far.
Keep getting the blockade Caen port mission even though I fail everytime. Since the English have a huge fleet of at least 4 nearly full stacks patrolling the area I don't even try. 4 out of the 5 missions were in a row. How annoying not to get another type of mission!
100 turns into the campaign and no crusade! 4 or was it 5 times in a row the pope dies and crusade cancelled all within 3 turns of a crusade being called. How bloody annoying. Will I ever see the Holy city FFS.
recruited 40+ merchants and none have survived more than 4 turns in the wild. Ok, I did try to transport 6 across to Africa from Ajaccio but my 6 stack cog got surrounded by enemy ships which weren't even allied and sunk in one hit (remeber this happening in RTW). Cheating, damn I wish I had naval engagements going in my favour like that. How annoying.
Am I the only one getting this type of nonsense. Not even considering diplomacy or AI.
Other than traits all this is mostly hardcoded and can't be modded AFAIK
Last edited by Nebuchadnezzar; 05-18-2007 at 04:56.
wow I never knew you had such problems! I'm amazed the english can support such a large navy, I haven't played 1.2 patched yet but not played a game like that yet! my comiserations :)Originally Posted by Nebuchadnezzar
I play Custom Campaign Mod with 1.2!
My guide on the Family Tree - https://forums.totalwar.org/vb/showthread.php?t=87794
Kobal2fr's guides on training chars to be
Governors - https://forums.totalwar.org/vb/showthread.php?t=86130
Generals - https://forums.totalwar.org/vb/showthread.php?t=87740
Blue's guide to char development - https://forums.totalwar.org/vb/showthread.php?t=87579
Ohh no! You are going to tell me that your playing on med aren't you? b/c I just don't believe that I'm the only one getting this.Originally Posted by Durallan
A bit exaggerated with the English navy, its a couple nearly three quarter full and a couple of halfs from what limited vision I can see. But the Danes have only 2 cities and a much bigger navy still. The benefits of playing VH
Yeah, I know. I also own Oslo and Scotts turn up every 2nd or 3rd turn for the compulsory seigefest.Originally Posted by Yunus Dogus
I just took a screenie of them pushing a ram away from my city to god knows where. I think they wanted to leave the battle map with it or something.
Originally Posted by Nebuchadnezzar
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That was a French group of soldiers who took two ladders down from the wall and started walking away with them. I've also had what you said happen to me except they marched to almost the edge of the map with a battering ram, then turned around and came back. It's sad but I couldn't stop laughing. Needless to say the siege AI doesn't seem to be too smart.
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Originally Posted by Nebuchadnezzar
In my game as the danes
the scottish turn up and seige oslow (norway) ever 3 turns, then ask for a cease fire - rinse repeat
the english turn up every 3 turns and seige Hamburg, then ask for cease fire - rinse repeat
without fail this will happen every three turns, again and again and again
VH-VH 1.2 vanilla
the first 50 times its was mildly amusing, now I just wait there for them (*bored*) - last battle the english turned up with a stack of family members, including their king and seige equiptment (cataplts etc) only - needless to say I wiped out the english blood line for the next 1000 years, the scotts turned up and sacrificed their king too
I think by very hard what they meant is very hard to stop the AI losing
a strategy of attacking the human player no matter what - is not a good strategy - the AI of this game fails at playing 'the game' how is that even possible
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