Results 1 to 4 of 4

Thread: 2h axe bug

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default 2h axe bug

    I was wondering if this is fixed yet? I've heard both that is it, and that it isn't so it's really confusing. Have been looking for a good while now (over 2 hours) but can't find a definate answer
    "Screw you guys, I'm going home..."
    -Eric Cartman, Southpark

  2. #2
    Friendly Resident Knight Member Fußball's Avatar
    Join Date
    May 2007
    Location
    Der Arsch der Welt!
    Posts
    209

    Default Re: 2h axe bug

    The 2H axe bug is fixed. Do be wary however that since the shieldbug for shield units was fixed it neuters many 2handers due to no stat balancing of the two.

    Tschüß!
    Erich


    Things are getting better. Well, not as good as yesterday, but definitely better than tomorrow! ~Old Russian Joke

  3. #3

    Default Re: 2h axe bug

    thanks a million :D Varangian guard, here I come!
    "Screw you guys, I'm going home..."
    -Eric Cartman, Southpark

  4. #4

    Default Re: 2h axe bug

    Actually the 2H Axe stats are balanced compared to S&S units, but their animation against them hasn't actually improved.

    All CA did was add a new stabbing motion for use against cavalry. The animation used for infantry remains exactly the same. They will still parry incessantly throughout a melee. When they finally do use their overhead smash animation, they are easily parried by the quicker swords. 2H Axe units are still absolutely lethal in a flanking charge, but in a standing melee they will lose to a comparable S&S unit.

    One workaround is to give them the animation used by JHI, but that would make them extremely overpowered.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
Single Sign On provided by vBSSO