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Thread: A World to Play In!

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  1. #1

    Default Re: A World to Play In!

    Nice map. Keep it up.

  2. #2
    RnJ PR Officer Member Eufarius's Avatar
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    Default Re: A World to Play In!

    f-ing amazing


  3. #3

    Default Re: A World to Play In!

    That map makes it a lot easier to determine which factions can attack which other faction. Judging by this map Chaos will have to cross the sea to get to a rebel faction or attack the Dark Elves. Perhaps they should start with a small navy to carry their armies to the other continent.

    Also which faction does the mauve represent (since a lot of it is in the Greenskin areas is it the Ogres or Faction 4, the Dwarves).
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  4. #4

    Default Re: A World to Play In!

    Quote Originally Posted by uanime5
    That map makes it a lot easier to determine which factions can attack which other faction. Judging by this map Chaos will have to cross the sea to get to a rebel faction or attack the Dark Elves. Perhaps they should start with a small navy to carry their armies to the other continent.

    Also which faction does the mauve represent (since a lot of it is in the Greenskin areas is it the Ogres or Faction 4, the Dwarves).
    quote scratched! Bwian

    I guess it would depend on which chaos faction you play, since to my understanding there going to be split into separate groups.
    Last edited by Bwian; 05-20-2007 at 11:34.

  5. #5

    Default Re: A World to Play In!

    Scratch that second quote. Dono where it came from

  6. #6

    Default Re: A World to Play In!

    Quote Originally Posted by Dogman55
    quote scratched! Bwian
    What does this mean?

    I guess it would depend on which chaos faction you play, since to my understanding there going to be split into separate groups.
    If some of the Chaos factions are in the centre of the grey area won't they attack each other rather than try to invade another continent (it's safer to attack you neighbours, rather than send your army to sea and risk being attacked)? Perhaps they should be allied at the start.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  7. #7

    Default Re: A World to Play In!

    Uanime ... read Dogmans other post... I just did what he asked

    Now...as to Chaos factions. As we all know...they were perfectly friendly and never attacked each other. The various chaos factions were united in friendship and lived only to supply the civilised worls with cuddly toys and flowers.....

    I have no issue with them duking it out for the privilidge of sinking their steel into the flesh of the Empire and taking the spoils of the soft southerners.
    Careless Orc Costs Lives!

  8. #8

    Default Re: A World to Play In!

    Hehe thanks Bwian.

    Quoted:
    If some of the Chaos factions are in the centre of the grey area won't they attack each other rather than try to invade another continent (it's safer to attack you neighbours, rather than send your army to sea and risk being attacked)? Perhaps they should be allied at the start.

    Well, from what I know, the chaos factions spend ALOT of time fighting eachother or being separate. It is only on the rarest occasions a champion of all four gods can unite the factions to fight as a whole. Perhaps chaos factions could get "Dark Crusades" to represent these rare occasions?

    Another question: Say you guys chose to make the chaos factions allied from the start... would there be any way to hard code them -staying- allied? Or could one of the chaos factions just as easily just betray another?

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