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Thread: A World to Play In!

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  1. #1

    Default Re: A World to Play In!

    Quote Originally Posted by Dogman55
    quote scratched! Bwian
    What does this mean?

    I guess it would depend on which chaos faction you play, since to my understanding there going to be split into separate groups.
    If some of the Chaos factions are in the centre of the grey area won't they attack each other rather than try to invade another continent (it's safer to attack you neighbours, rather than send your army to sea and risk being attacked)? Perhaps they should be allied at the start.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  2. #2

    Default Re: A World to Play In!

    Uanime ... read Dogmans other post... I just did what he asked

    Now...as to Chaos factions. As we all know...they were perfectly friendly and never attacked each other. The various chaos factions were united in friendship and lived only to supply the civilised worls with cuddly toys and flowers.....

    I have no issue with them duking it out for the privilidge of sinking their steel into the flesh of the Empire and taking the spoils of the soft southerners.
    Careless Orc Costs Lives!

  3. #3

    Default Re: A World to Play In!

    Hehe thanks Bwian.

    Quoted:
    If some of the Chaos factions are in the centre of the grey area won't they attack each other rather than try to invade another continent (it's safer to attack you neighbours, rather than send your army to sea and risk being attacked)? Perhaps they should be allied at the start.

    Well, from what I know, the chaos factions spend ALOT of time fighting eachother or being separate. It is only on the rarest occasions a champion of all four gods can unite the factions to fight as a whole. Perhaps chaos factions could get "Dark Crusades" to represent these rare occasions?

    Another question: Say you guys chose to make the chaos factions allied from the start... would there be any way to hard code them -staying- allied? Or could one of the chaos factions just as easily just betray another?

  4. #4

    Default Re: A World to Play In!

    The MTW2 method of making/breaking alliances would suffice for this. The factions would not have any particular reason for allying with each other, and would tend to fight for expansion. If you choose to play a Chaos faction, one of the first things you would want to do would be to unify the tribes and factions, to reduce your vulnerability when you start leading your armies south.

    If the AI is in control, then there is a chance they will ally....but also a chance they will fight. A neutral relationship will be the call here, I suspect. Play testing will confirm/deny this.

    I want them to be aggressive, and I would hope the launching of raiding fleets will be a part of this too. IF the best route to expansion is through your neighbour ...then so be it!

    The basic layout of the factions will be set so that the Chaos factions will play a part in any campaign featuring factions with them as near neighbours...but we will also look for ways to make sure that any AI play of htese has variations and possibilities. There is always the option to give Chaos a foothold in the nothern part of hte mainland Old World if need be. It all depends on what the gameplay needs to shine.
    Careless Orc Costs Lives!

  5. #5

    Default Re: A World to Play In!

    Aye, particularly if we set the mod after the storm of chaos period.

  6. #6

    Default Re: A World to Play In!

    If it's okay for the Chaos factions to fight each other then there's no problem. I just though I'd point this out now before the mod is made.
    4 Seasons (6 Empires battle for supremecy); 3.0 version
    Total War Eras (start at 970, 1080, 1200, 1300, 1400, or 1500); 2.4 version
    Eras Total Conquest (start at 1230, 1346, 1547); 1.2 version

  7. #7

    Default Re: A World to Play In!

    No problem ... I don't see any reason why they shouldn't fight each other ... They only unite under a particularly powerful leader ( the player in single player ) and then only by force of arms and willpower. It should be possible to unite them ...but not be the default state.
    Careless Orc Costs Lives!

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