Games doesn't usually age well with time, their ideas will get stolen and improved.Originally Posted by Monarch
What made Starcraft truely brilliant at it's time was that it had 3 very different races, that they were balanced, that all units never became obsolete and one of the better stories to wrap it in. It still holds it own today though, and worth buying if you haven't tried it out yet. No rushing in SP, but acuiring new resources is vital though.
Basically the economical stuff is to find a good optimum of workers (2/crystal tops iirc, 3 for the gas plant on shortest distance), protect them, acuire new resources and churn out the correct mixture of troops (depends on what you plans and what the opponent got).
Early rushing is there though, mostly to counter teching.
FYI the static defences are much, much stronger in SC than in WCIII. To prove it, I'll ask Gregoshi to not use static defences in the campaign.
Spoiler Alert, click show to read:
I'm very pleased to hear about this BTW, they might even do something with the Umojan who certainly looks like a cut thread (although it wouldn't surprice me if Reynor got sopme connections there).
Bookmarks