Lets say you are playing Protosss in Starcraft.
For each fully functional expansion base:
1- You send a worker to the spot to build a nexus and wait for the nexus to finish before you can start producing workers there.
2- You build an assimilator and a few photon cannons and pylons.
3- You make around 20 workers(assuming it is a standart resource spot) and send each of them to work yourself(giving resource nodes as rally points does not work in SC).
4- You constantly watch your expansions against an attack that can't be handled by your few defensive structures.
Now, how is this less micro intensive than sending your workers(of which you can't have more than 4) to make a single listening post on each resource point in DOW and COH? Mind you, the captured points generate resources even without building a listening post on them. The function of workers in COH/DOW is building, not resource collecting.
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