I had high hopes for 1.2, those hopes have been smashed of course. One of the biggest fun killers for this game is when the campaign AI acts transparently out of character. In my current campaign, I'm england, I invaded the holy land, everything's good. I control 13 territories. I conquer one more territory - BOOM, France and Denmark attack me in Europe, the mongols attack me in the holy land. I defeat a danish siege, the mongolian siege of jerulsalem, but I lose the siege to france. As soon as I lose that territory to France, I'm not making this up, the mongolian horde, the 5 armies sitting around jerusalem, breaks the siege and heads due east into the desert. Denmark requests peace, France still hates me, but stops attempting to take Caen over and over. I conquer Cairo - back up to 14 territories. SUDDENLY, the mongolian horde appears next to Jerusalem again and France begins sieging Caen and guess what else? Byzantium attacks Antioch, all on the same turn.

I'm sorry, but this AI is blatantly transparent, as you get closer to game winning goals or a certain territory count, all your neighbors attack without any understandable reason. I used Darth Mod prior to 1.2, but the torch bug really bothered me, so I just decided to stop playing til they patched the game. While they may have fixed alot of bugs, the campaign AI is still horrible and breaks the entire feeling of the game. If player has X territories then break all alliances and kill the player - this is ridiculous. Can anyone PLEASE recommend me a campaign AI that at least makes the countries behave as though they were seperate entities and not a team without alliances triggered by territory count? It really kills the feeling of the game when this crap happens, otherwise the game is really great.