It's not a big deal, and it doesn't seem to happen all the time, but after sneaking into a settlement, why does my spy occasionally exit on his own? Is there a limit on how long a spy can hang around, or is it different for a castle versus a city?
It's not a big deal, and it doesn't seem to happen all the time, but after sneaking into a settlement, why does my spy occasionally exit on his own? Is there a limit on how long a spy can hang around, or is it different for a castle versus a city?
Last edited by Forward Observer; 05-20-2007 at 08:46.
Artillery adds dignity to what would otherwise be a vulgar brawl.
To me it seems more like he is thrown out of the settlement. I always thought he has been discovered but managed to escape.
Probably there is a trigger for being discovered every turn your spy's in there, because in my games the time until being discovered is very different. But that's just what I think.
There's an other strange thing: When you want to infiltrate settlement with a really good spy, it say chances for success are 100%. But he is still killed in some cases. Happened to me yesterday when trying to spread the plague. I guess CA don't like biological warfare.
The spy dying with 100% changes is weird indeed, happened to me twice, but it was when i was already in settlement, trying to spy it again to gain skill, quess it shows 100% if you´re still inside settlement, even if changes are lower?
Homo Sapiens non Urinat in Ventum - the wise man does not piss against the wind.
I assumed that this was just the games mechanism for making a resident spy test his personal security against the cities counter-intelligence network.
So, he periodically gets thrown-out of the city and made to retest his ability to sneak back in.
Didz
Fortis balore et armis
Maybe spies die with 100% chances because AI doesn't always take in consideration the existence of a counterspy in the city, who lowers your chances to spy/assassinate/sabotage but seldom doesn't display it in the percentage ratio you read.
I've seen more than one assassin in the same turn failing an easy city kill (each 85%+) or dying for failing sabotage while my spies noticed 1-2 enemy counterspies within the target city (counterspies with 15-20% chance to be killed by the above assassins) where they "worked".
Maybe it's just the showed pergentage who is bugged.
speaking of which, is it just me, or do some of the cities around the HRE-Poland area have some sort of permanent low success rate for spies? I've checked for enemy agents and none appear present, but even my maxed out skill spy only gets a 7% chance to get in?![]()
"Don't mind me, i happen the have the Insane trait....." -Me
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