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Thread: Trees & Vegetation

  1. #31
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Trees & Vegetation

    Why do you think the stereotypical image of a woodcutter is a big, brawny fellow ? I've chopped down enough small trees back at the family summer cottage to have an inkling of how hard work it is, certainly.

    Side note: the funny archeologists over here apparently at one point tried cutting down a few trees with a reconstructed stone axe, just to see how well it performs compared to modern ones. The result ? Almost as good; the metal axes' real advantage is more in the malleability and reusability of the material rather than performance.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  2. #32
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Trees & Vegetation

    Yes it's true that almost all European woods nowadays are wood plantations. But...

    Even if the trees in the game should be several thousand years old, it's not very likely that ALL trees are so old, and it's also not very likely that they grow all their lifetime. I don't think all sorts of trees can reach a Giant Redwood size in normal circumstances.

    The RTW / EB fir trees are about 150 - 200 meters (500 - 650ft) high with a trunk diameter of about 5m (~17ft). That's more than highly unlikely.

    And it's true that the natural vegetation of Europe is wood. But it's not only coniferous forest. It's a mixed woodland of both conifer and deciduous trees. Remember the preferred tree of the old Germans was the oak tree. We have very few really old oaks left in Germany (ca. 1500 or more years old), and they are definetly normal sized.

    Would it be possible to remake the northern forests? Just shrink the fir trees to a reasonable size (I would be happy with about 70% of their momentary size), or better, create mixed woodland?

  3. #33
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Trees & Vegetation

    Trees grow all their life actualy, when they stop growing they die, if you prevent them growing them they die, they have to grow.
    Asia ton Barbaron The new eastern mod for eb!

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  4. #34
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Trees & Vegetation

    Quote Originally Posted by Pharnakes
    Trees grow all their life actualy, when they stop growing they die, if you prevent them growing them they die, they have to grow.
    But not that big. There are Hurricanes, Blizzards, and nasty insects buggering the trees, and even unannoyed, most of them would never reach a size of 150m. Period.

  5. #35
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Trees & Vegetation

    Hurricanes aren't terribly common in Europe AFAIK.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  6. #36

    Default Re: Trees & Vegetation

    Quote Originally Posted by Watchman
    Hurricanes aren't terribly common in Europe AFAIK.
    Last time we had one here in Denmark was 1999. And I have to repeat myself, in an old growth forest there will be a mix of all ages of trees and usually also many different species.

    Even if trees with 5m diameter did exist in Europe (but were probably somewhat rare) they would never have been the only tree size - the regular pattern of huge trees RTW shows is ahistorical.
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  7. #37
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Trees & Vegetation

    Well hey, instead of all this discussion why don't some of you crack open a modelling program and make us some new trees. We would be very grateful.

    Foot
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  8. #38
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Trees & Vegetation

    Hehe, I was wondering how long it would be before some disgusted eb member came along and said that.

    Ahh well for the record I have no graphical design abilities whatsoever.
    Asia ton Barbaron The new eastern mod for eb!

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  9. #39
    Ming the Merciless is my idol Senior Member Watchman's Avatar
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    Default Re: Trees & Vegetation

    Quote Originally Posted by Sakkura
    Last time we had one here in Denmark was 1999.
    Denmark's on the Atlantic coast. The German interior for example isn't.
    "Let us remember that there are multiple theories of Intelligent Design. I and many others around the world are of the strong belief that the universe was created by a Flying Spaghetti Monster. --- Proof of the existence of the FSM, if needed, can be found in the recent uptick of global warming, earthquakes, hurricanes, and other natural disasters. Apparently His Pastaness is to be worshipped in full pirate regalia. The decline in worldwide pirate population over the past 200 years directly corresponds with the increase in global temperature. Here is a graph to illustrate the point."

    -Church of the Flying Spaghetti Monster

  10. #40
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Trees & Vegetation

    Oh, we like to let things stew for awhile before we come recruiting for new souls.

    But seriously, we are not happy about the trees either, and would love to have some differentiated sizes, but we really don't have the team members for that - we had to use Caius's (brilliant) palm trees as we couldn't do it ourselves. If anyone out there can be bothered to put something together for us, we would probably carve your name on a tree, with a heart around it. Probably.

    Foot
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  11. #41
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Trees & Vegetation

    Did you try asking the napoleonic team? They will know how to do it at least.
    Asia ton Barbaron The new eastern mod for eb!

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  12. #42
    EBII Mod Leader Member Foot's Avatar
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    Default Re: Trees & Vegetation

    Its not something we can add at the moment, vegetation stuff is very difficult for us to implement, and we won't make any changes to that area until 1.0. But if someone made it for us we would probably make an exception - probably.

    Foot
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  13. #43

    Default Re: AW: Trees & Vegetation

    Quote Originally Posted by Centurio Nixalsverdrus
    The RTW / EB fir trees are about 150 - 200 meters (500 - 650ft) high with a trunk diameter of about 5m (~17ft). That's more than highly unlikely.

    And it's true that the natural vegetation of Europe is wood. But it's not only coniferous forest. It's a mixed woodland of both conifer and deciduous trees. Remember the preferred tree of the old Germans was the oak tree. We have very few really old oaks left in Germany (ca. 1500 or more years old), and they are definetly normal sized.

    Would it be possible to remake the northern forests? Just shrink the fir trees to a reasonable size (I would be happy with about 70% of their momentary size), or better, create mixed woodland?

    I think firs in Europe can have a max hight of about 60 m

    and linden (lime ??) trees can get pretty old too - there are still a few 1000 year trees in Germany - larger old specimens have a trunk diameter of over 10 m!!

  14. #44
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Trees & Vegetation

    Yes, lime tree is the right word.
    Asia ton Barbaron The new eastern mod for eb!

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  15. #45
    Βασιλευς και Αυτοκρατωρ Αρχης Member Centurio Nixalsverdrus's Avatar
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    Default AW: Re: Trees & Vegetation

    Quote Originally Posted by Foot
    Well hey, instead of all this discussion why don't some of you crack open a modelling program and make us some new trees. We would be very grateful.

    Foot
    I'm *quite* familiar with Gmax, but I use it for Flight Simulator. So I would be willing to help you if my part of the work would end with just making the model file. I have no idea what format you need for trees in EB, or how to implement them.

  16. #46
    Asia ton Barbaron mapper Member Pharnakes's Avatar
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    Smile Re: Trees & Vegetation

    Agian, ask caius or the napoleonic team.
    Asia ton Barbaron The new eastern mod for eb!

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  17. #47
    Member Member Bonny's Avatar
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    Default Re: Trees & Vegetation

    I have no idea what format you need for trees in EB, or how to implement them.
    afaik in .cas files and in .item files (you need 3dsmax and vercis script to open those files)


    Agian, ask caius or the napoleonic team.
    Teleklos knows alot about this stuff, too ;)

    The one who did this for the Napoleonic team, Duke John has recently quit RTW modding. In the Scriptorium you can find his Tutorial about modding vegetation in RTW.


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