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Thread: date change in reverse

  1. #1

    Default date change in reverse

    Hello, beautiful mod*****....just some odd things that have happened during my current Roman campaign(RTW 1.5 Gold/.8.1.aV2) the date would go in reverse once I hit the end turn button. 236 B.C.>240 B.C..., 226 B.C.>236 B.C., 216 B.C. >236 B.C....I would end game reload and hit end turn and back to normal? Now the last time it happened I had checked the advisor, who is mute (show me how button) and at the beginning of the end turn sequence the date changed back to 236 B.C. from 216 B.C...so I think that may be a link to the problem?

    I had a constant CTD at 217 B.C. when a Roman army was attacking/besieging the Aedui settlement(Iuvavoaeta, Noricae)......I deleted the EB/data/world/base/map.rwm and that corrected the problem.

    Also, first played Macedonia up to 236 B.C. and had no problems.

  2. #2

    Default Re: date change in reverse

    Now if it weren't for one sentence there, I would say that this is because you didn't, then did, then didn't click the advisor's show me how button.
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  3. #3

    Default Re: date change in reverse

    Time warp thingies always result from messing with script; since the script uses te number of turns elapsed to set the date (allowing for four seasons instead of two). However, the game itself uses the same variable to calculate the date too, this time using two seasons. The script merely 'adjusts' the game's own date, but in order to do that it has to be activated each and every time you load your campaign.

    CTD's and time warping seem to be affected by turning the script on only occasionally. Reforms tend not to happen because of that too. So my only suggestion here would be to give up your campaign; start a new one this time clicking 'show me how' everytime the advisor 'allows' you to.
    - Tellos Athenaios
    CUF tool - XIDX - PACK tool - SD tool - EVT tool - EB Install Guide - How to track down loading CTD's - EB 1.1 Maps thread


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