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Thread: Possible oversight in Sparte unit creation (?)

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  1. #1
    EBII PM Member JMRC's Avatar
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    Question Possible oversight in Sparte unit creation (?)

    Hi.

    I don't know if this is a bug or an intended feature, but I noticed that the city of Sparte can't produce:

    - "greek infantry taxeis hoplitai" in none of the factional MICs
    - "greek infantry ekdromoi hoplitai" in none of the factional MICs above the 1st (militia_barracks_I1).

    To solve this, I added the following code in each levels of the Barracks_I building (in the EDB file):

    Code:
    recruit "greek infantry taxeis hoplitai" 0 requires factions { thrace, greek_cities, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    as well as the following code in the levels of Barracks_I from the militia_barracks_i1 onward (in the EDB file):

    Code:
    recruit "greek infantry ekdromoi hoplitai" 0 requires factions { greek_cities, } and hidden_resource SW and hidden_resource C and hidden_resource n1 and hidden_resource n2 and hidden_resource y4 and hidden_resource y8
    Since Sparte has the highest MIC level at the start of the game, the Greeks have great difficulty in winning against the Macedonians, because most of their initial units are Akontistai, Sphendenotai, Toxotai and Peltastai.

    Also, I think that Athenai should start with a higher MIC level, so I put the following code in the Building creation block in the CAMPAIGN_SCRIPT.TXT:

    Code:
    ;Attike - Athenai
    ;JMRC - console_command create_building Athenai muster_field_I
    console_command create_building Athenai militia_barracks_I1
    If you think this is not a bug, please move it into the Modding forum section.



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  2. #2
    EB annoying hornet Member bovi's Avatar
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    Default Re: Possible oversight in Sparte unit creation (?)

    KH has rolled over Makedonia in every 0.8 game I've seen. Anyway, I think the limited recruitment in Sparta is intentional, but I can't remember the rationale.

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  3. #3

    Default Re: Possible oversight in Sparte unit creation (?)

    Maybe because Sparte where an society very closed to new military ideas, they still fighting in the old heavy hoplite way and didnt used other fighting styles.

    And in my last current romani campain they have almost defeated Maks and sended large armies agaisnt my Illydian settlements until I slayed them all.
    Last edited by LusitanianWolf; 06-20-2007 at 17:23.



  4. #4

    Default Re: Possible oversight in Sparte unit creation (?)

    In my Roman and Baktrian campaigns, the Koinon Hellenon empire (lol) easily crushed the puny Makedonia, before subjugating such civilizations as Getai and Pontus.

    The only time I saw them get destroyed by Makedonia was in my Makedonia campaign
    Veni
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  5. #5

    Default Re: Possible oversight in Sparte unit creation (?)

    Or the fact that Sparta was somewhat downtrodden at this particular moment in history- that often leads to a resurgence of traditionalism.
    Hegemonia Lead Modeller.

  6. #6
    EB TRIBVNVS PLEBIS Member MarcusAureliusAntoninus's Avatar
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    Default Re: Possible oversight in Sparte unit creation (?)

    Quote Originally Posted by bovi
    KH has rolled over Makedonia in every 0.8 game I've seen.
    Same here.


  7. #7

    Default Re: Possible oversight in Sparte unit creation (?)

    Every? You guys should take a look at the AI progression thread. It looks like KH is more than 50% ahead, but not much more. We are tweaking armies still and we'd like to see them lose more often than that I think - and KH now has Areus back on Krete for our new builds (trying him on the mainland was just too much of a stretch). It hurts the Maks that they are at war with both Epeiros and KH, while KH and Epeiros have nothing to fear from each other directly.

  8. #8

    Default Re: Possible oversight in Sparte unit creation (?)

    In every game they DO run over Maks and later Epeiros( usually they crush Maks by 265BC, except Mytilene)

    For some reason they have :

    - Mine in Athenai built already

    - Starting population of Rhodos is close to 12000

    - Athenai alone has more population then Demetrias and Pella together.

    - In original EBBS script they get 6000 more on start then Maks(with Maks woefull ecenomy that adds up to 11000+ in first turn)

    - With all that population and economics superior to anyone else in Greece ,they are multypying like rabbits , while Maks cannot cover their losses, even when Epeiros is fully involved in Italy only.

    - Not to mention that KH and Epeiros share same recruiting facilities (although Epeiros was more close to Maks not KH , thru family ties) and all other facilities.

    and more....to much to list ...

    Personally , playing as KH in 0.8 is a big joke , thats how strong they are made(for some misterious reason).

    So it's not Maks being to busy on 2 sides , it' s more KH is all pumped up to max from every side.Sometimes i have feeling that i am playing "World order according to KH " game .When you create just equal field between them and Maks ( i tested it like 20+ times ) then they both get chance to win.

    For faction that was in full decline by EB time and basicaly vegetated after 267-261 BC war, till got swallowed by Rome , that's not to bad at all.
    Last edited by mlp071; 06-23-2007 at 01:27.

  9. #9

    Default Re: Possible oversight in Sparte unit creation (?)

    They do NOT overrun the Maks in every game. Look at the AI progression thread. You can say they do it every time all you want - but if you just look at that thread you will see actual evidence. I and the rest of the team are happy to look at balancing them more, but you are just trying to piss us off here it seems. I'd advise actually being straightforward instead of exaggerating the issue as a good way to start.

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