Sorry, YourLordandConqueror, I completely missed this post!Originally Posted by YourLordandConqueror
If we were to add Trebizond, why the use the original Byzantine faction for them and not for Nicaea? Could you define "eastern feel"?Originally Posted by YourLordandConqueror
Most western european archers were foresters and hunters anyway, hence the "peasant tunic" look, so your idea is a good one.Originally Posted by YourLordandConqueror
How would three types of units constitute a royal line? Also since gothic armoured units belong near the end of the late era, they could not be added in early.Originally Posted by YourLordandConqueror
There is also an unused "Gothic Men at Arms" info pic which could perhaps be used for the third level (late) of men at arms.
Lancers are currently the "Knights of Calatrava", an order type Knight trainable only in Castile. This is not that much of a problem as I do have another unit icon (Late Ghulam Bodyguards) which is a knight in Gothic Armour that I can use if necessary. The info pic will have to be a duplicate of Gothic Knights, Lancers or Late Royal Knights though.Originally Posted by YourLordandConqueror
There is also an unused "Gothic Men at Arms" info pic which could be used for the third level (late) of men at arms. (I believe CA initially intended to add Feudal, Chivalric and Gothic levels for the three eras but it didn't happen.)
The naming is a concern to me. Firstly there were no "Imperial" units as the HRE was neither Holy nor Roman nor an Empire (how many times have you heard that one?) but more so a confederation of Germanic (eastern Franks) states. "Gothic" is simply a style of armour.Originally Posted by YourLordandConqueror
Yes, there is a pre made faction but like any other it's too early. The units from VI would be wrong for the 1087 - 1453 campaign. The clansmen are also wrong in that they wear kilts, a 16th century garment. Other types of units would be needed.Originally Posted by YourLordandConqueror
Unfortunately ahistorical means it's not going into the Pocket Mod, sorry. Timbutu is simply too far south to be on the map, and extending the current map would not be possible as the engine does not allow enough extra provinces.Originally Posted by YourLordandConqueror
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I have other plans for the Sahara already. I would support your ideas regarding the extension of Morocco, Algeria and Tunisia and the removal of the existing Sahara province. Particularly Morocco, roughly equivalent in the game to the kingdom of Fes, doesn't actually cover Marrakech at all.
The removal of Cyrenacia and the cutting in half of North Africa should curb the Spanish expansion.Originally Posted by YourLordandConqueror
In the vanilla game Inquisitors and Grand Inquisitors increase the zeal of Catholic provinces, and Imams do the same for Muslim ones. Orthodox have no equivalent. In the Pocket mod I have altered to this to Imams and Cardinals increasing zeal. The zeal increase factor is also much less, as per Noir's recommendations. Zeal is not the core issue with failed Jihads, it is troop quality within the Jihad.Originally Posted by YourLordandConqueror
Possible.Originally Posted by YourLordandConqueror
Originally Posted by YourLordandConqueror
Historically I can't imagine a Grand Duchy of Lithuania without a Teutonic Order. It would just be wrong adding one without the other, like adding Byzantines without Turks or English without French.Originally Posted by YourLordandConqueror
Keep the ideas coming, but try to remember that i cam trying to be as historically accurate as possible.Originally Posted by YourLordandConqueror
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