Hi Bwian

Quote Originally Posted by Bwian
Tried it again, and made sure I had the weapon in as well, with a scale of 1.2. The model has scaled perfectly, and the animation shows the skeleton has scaled too. Lovely

Now....I have managed to duplicate the error..and it was rather odd. I ran the game having forgotten to amend the skeletons used. I had switched from knfeman to a more appropriate Mace set, and inadvertantly forgot to update it to Macex ( my scaled one ). The model ran fine, but the feet were underground. I must have messed up the skeleton def somehow, and wasn't getting the correct version. I'm amazed it actually ran at all!
Because the models are fairly close in size the difference between normal anims and scaled anims isn't too obvious only the feet sinking into the ground is a dead giveaway. Figures will run happily with mismatched anims, just as long as they have a full set and matched up against their bone structure in their mesh.

Quote Originally Posted by Bwian
But this is great all round! Coupled with the tools KE sent me today to make abstract skeletons, I am now one happy bunny! I can scale, I can tweak, and I can do things I never could with RTW .... and I think it's absolutely fantastic!
Here's a sample of what I'm working on as a test project, to see if we can get new mounts and skeletons with additional bones into the game:-



People may not want to use it but at least it's fun for now . After I finish there should be a new dragon/raptor skeleton and anims available for people to use.

@@@@@KE - I've had a further message from Mete on Time and Timing, seems he answered my question in haste and now wishes to add further information. It seems that the time is indeed timing, but he answered on the basis of a 1 fps model where the timing would be 1 per frame. The FPS value for the ms3d model/anim should be 20.0 (I'm amending my converter to fix this - I had 10.0 in this slot) and the frames should increase by 0.05 per frame, starting at 0.05 for the first frame. This shows the anim in real time.

Cheers

GrumpyOldMan