Yes ..GOM, that is the way I did it. I checked first to make sure that the dat and idx files were being rebuilt. I was using a mod folder and shortcut...and it built the files in the mod folder, not hte main one. Which was fine...it looked for the anims there too.

The centre function was used with origin... I guessed that was most likely.

The thing was not correctly aligned with the ground though. The feet were underground....which indicated to me that the vertical position of hte root bone had not shifted as it should.

Bizarre ..really...and obviousely not correct. If your hobbit archers had the same issue, they would have been floating! I need to verify that I have swapped all the correct animations. I used the fs_fast_mace skeleton for the Chaos Warriors, and I am wondering if there are some of the 'fast' anims that I have not picked out correctly. I will try and follow the hobbit steps EXACTLY and verify that I get that to work, then go back and troubleshoot the Chaos Warriors to see what steps I could have messed up.