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Thread: Animations .... what can we do with them?

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    Default Re: Animations .... what can we do with them?

    Hi Bwian

    Quote Originally Posted by Bwian
    Additional:

    I have double checked the mesh for the scaled up unit, and the origin is DEFINITELY still positioned exactly over the root bone, and is identical in position to the unscaled unit. The mesh has been scaled up in MS3D, and is no longer in line with the skeleton ... which I have not moved or changed.

    The animation is MS2_fast_knifeman .... and I have copied both the parent animation set.... now MS2_knifeman ... with a scale of 1.2, and the extra run anim and basepose anim for fast_knifeman...which I have also given a 1.2 scale instruction after 'type'.

    Modeldb also has a '1.2 4' line after the name and before the mesh definitions. This should have given me a scale of 1.2.

    All works fine...the animation seems correct ( no obvious distortion or bones popping around ) and all is perfect except for the fact that the model is sitting with it's feet at the original foot level. The thing has scaled from the origin...but the origin should have moved up in proportion to the scale factor.... which it hasn't.
    I just tried it and it worked for me:-







    Did you give them a new weapon scaled up as well?

    Edit, in the descr_skeleton.txt file I mean.

    Cheers

    GrumpyOldMan
    Last edited by GrumpyOldMan; 05-23-2007 at 03:41.

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