Tried it again, and made sure I had the weapon in as well, with a scale of 1.2. The model has scaled perfectly, and the animation shows the skeleton has scaled too. Lovely
Now....I have managed to duplicate the error..and it was rather odd. I ran the game having forgotten to amend the skeletons used. I had switched from knfeman to a more appropriate Mace set, and inadvertantly forgot to update it to Macex ( my scaled one ). The model ran fine, but the feet were underground. I must have messed up the skeleton def somehow, and wasn't getting the correct version. I'm amazed it actually ran at all!
But this is great all round! Coupled with the tools KE sent me today to make abstract skeletons, I am now one happy bunny! I can scale, I can tweak, and I can do things I never could with RTW .... and I think it's absolutely fantastic!
Bookmarks