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Thread: Animations .... what can we do with them?

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  1. #1

    Default Re: Animations .... what can we do with them?

    hey please research duald wield animation too for me.

  2. #2

    Default Re: Animations .... what can we do with them?

    There is no need to research dual wield animations ... they can be made now. All that needs to be done is to re-write all the attack animations to move the left hand as if it was holding a weapon. It's a lot of work, but possible.

    The game is not going to actually 'use' the second weapon, since the combat power and effectiveness is set by the stats. You would just increase the attack values in the unit to represent the extra weapon, and the animation would make it visually there. No special bones etc. are needed to do this.

    Unfortunately .. there is no shortcut way to do this other than by re-writing hte animation movements.
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