I started this on money script tread but don't want to take over their post.From what i have checked , AI has tendency to get all mercenaries in game available and player ends up fighting hordes of those on each turn.
I believe, in addition to unlimited money, mercs are second reason for infinite stacks by AI.
Personally i prefer to fight stacks of elite faction units , then uniformed armies with semi elite mercs units.I want Getai to fight me with mostly Getai units, and KH with theirs, not same armies for both![]()
This is a work in progress , so feel free to add any comments or sugestions.
Since mercenaries appeared to be mess right now, i'm going to start from scratch.
I will run then test with other money scripts too.
I am planing to add some more units gradually, but will take time considering that i don't want to end up at same place that i was at start( fighting stacks of mercenary phalangitai , thureopoi and hippeis).
With final goal to keep game challenging , and slow enough for human player to expirience most of details (ex. celtic reforms )
05/26/07 addition:
-added 30% more units (mostly infantry units)
- units mostly recruitable by regional origin
- for more, see post bellow please
05/28/07 :
- minor balancing of some units spawn rate and amount (some cavalry units were spawning in huge numbers)
- added some mercenaries trying to help Pontus with Sinope.
06/23/07 :
This modification is now available as a part of AI balancing mod , that Redmeth and I worked on in this thread:
https://forums.totalwar.org/vb/showthread.php?t=87649
Bookmarks