Great, thanks for that tip guys . I am not use to cheats , so i never knew there is one like that.It's good for testing use.
I never played steppe factions, but i am tempted to start Sauromatae after i examined their armies.
Couple of things that bothered me on test were that :
- Makedons really need help, they need to have chance to stick around longer then 265 BC in Greece. I tried with extra mercs on start but didn't help them.With Makedons around , Romani have chance to get Taras quickly.But usually they are gone by 256 BC and confined to Mytilene at best 9 out 10 times.I am not against them losing , just they should have some chance for diferent outcome, for sake of diferent game results.
Plus they were historicaly tougher then that . Greek cities never beat them since Philip II.When i think of it Greek cities never beat anyone since Persians, other then each others.
- KH is in better position. I played Epyrote and Makedon campaigns and even when they were confined to Rhodos, KH was one of the richest factions.That what gets Maks down, plus despite all economical goodies they got ,KH league was in big debt as result of centuries long constant inter-warfare.They were complete broke by Second Punic war, that creditors demanded their money back and couldn't retrieve it.
- Same thing with Seleukids, with big number of mercs gone , they are fully "nuked" also. Adding mercs wouldn't help , since they will again fully buy armies .Thats something to think about it.
- and it would be truly helpfull to get some , if possible Illyrian and Lugowian mercs unit types, as well some more eastern ones(Indian Longbowmen maybe ). I just found it that recruting Celts in Illyrian AoR is not to realistic, IMHO.And east is huge space that is covered with very few mercenary unit types.
Anyways , my next step is adding some hellenistic mercs in Seleukid and Baktrian areas to represent colonies that were there att around Persian Royal road.But just in limited numbers.
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