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Thread: Mercenary modifications

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  1. #5

    Default Re: Mercenary modifications

    Quote Originally Posted by Redmeth
    Great work here, many thanks.
    The diversity of mercs is a good thing, but having them in only limited numbers (no more 3-4 units of the same type available foe recruitment) and having them spawn at greater intervals is the way to go. Also some strong units should be kept limited to only their province of origin. The Thessalian heavy cav only in Thessalia as I remember you could recruit in some neighboring provinces. Thracian Peltasts only in Thrace, Galatians especially wild-men only in Galatia, the Kluddolon perhaps in a few more provinces etc.. The one who gets some good mercs in his army should feel lucky that he got them.
    I noticed in this version you reduced the typed of units available, for future versions maybe try and make more types available for recruitment. Just my opinion.
    Couple of problems there:

    - I tried keeping all mercs in pool with delayed spawn (2x, 3x 5x and 10x ), and result is that AI was not making faction units , but rather would park lone general in region with several merc units and wait till they spawn to recruit.

    -Some of the factions are have tendency not to recruit cavalry in their barracks or they do it very rarely, for some reason. Namely Aedui, Arverni , Rome, Getai, Lusotannan, Pontus ....

    - Rome has enough mnai to build all barracks upgrades before Polybian reforms, so AI never produces Polybian units...

    - I am working on "wild men " recruitment, and plan is that they are available in 3 provinces: Galatia, Mrogaedu and Arvernotorg . That way Arverni and Aedui will have some heavier units before reform kicks in.

    - For every mercenary unit that recruits ( especially infantry ones) , AI will not recruit one of faction elite units.He will recruit starting lower tier unit though (ex hellenic native sperman..) in their barracks.Thats why i have to slowly bring infantry back into the merc pool... They will replace some of the cavalry eventualy though.

    I am trying to change money cap (raise for 50% or 75 %) at present time to see if that encourages them to recruit cavalry in barracks or not.

    I would like to see some units available as mercs in certain regions , like Syrian archers , Belgian spearmen, but they are not on merc list and i am not sure if i can use them from faction scripts without messing something up .

    Btw, peltastaithrakioi merc are already available in some provinces that have Getai population, adding them in more will get AI buying them over cavalry....Their presence in Makedon areas is historical too, since Phillipos and Perseus allowed them to resettle there after 2nd Makedonian war , hoping to boost recruitment base.

    It is still work in progress though, so list will be changed more....slowly , since it is so easy to mess up AI's recruitment balance.
    Last edited by mlp071; 05-23-2007 at 15:58.

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