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Thread: Best way to play as Getai?

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  1. #19

    Default Re: Best way to play as Getai?

    I make sure I've got lots of ranged-attack units (archers, slingers). It's cheating in a way, because they're waaay overpowered. Light infantry in general is overpowered, while light cavalry is nerfed. Historically, light cavalry was the weapon of choice against light infantry, but in EB light infantry just chews it up and spits it out. I almost never recruit any cavalry - it's so expensive to maintain, and all I need is one-two units per army for pursuit once the battle's won (I always try to kill off all the retreating troops, no victory is complete without successful pursuit of withdrawing enemy units). And in most factions, Getai included, the general's unit is cavalry, so that takes care of that.

    Anyway, to elaborate on the usefulness of archers: say you got an archer unit with a couple of chevrons. They're gonna get quite a few enemy troops with the arrows, and then they can be used to fight hand-to-hand with great success. They're fast, so if you set them to skirmish they'll run pursuing enemy units ragged. Then it's time to charge - archers have an improbably hefty charge bonus, and the enemy will be more tired than they are (which makes a significant difference). Lots of time, the pursuing unit just panics right away.

    In my Getai and Sweboz campaigns, I could win any battle with two kinds of units: spearmen and archers/slingers. Sweboz skirmishers, these are lethal too - they can take out anything. Getai skirmishers are weaker, you have to make sure they have a few chevrons before you send them to beat up on triarii ;-).

    I seriously think the combat values need to be looked at. One thought I had so far was to give all cavalry 2 hit points - one for the horse, one for the rider - to begin with. I'll post more on the subject when I know the game better.

    I'm not posting any more today, I had too much beer and I'm starting to babble.
    Last edited by Michaelis; 05-25-2007 at 00:13.

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